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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="Loonook" data-source="post: 6077883" data-attributes="member: 1861"><p>Yes, but that then provides for the situational tracking. Pretty much I see it like this: If you absolutely, positively are stuck in an area where bat guano, a live spider, or a glass rod and wool are not available? You can prepare the spell as need be. Would also allow for Eschew to Eschew a Focus for the same reason in case a priest is separated from their holy symbol. Admittedly it makes EM a bit dicey, but it also makes a heck of a lot more sense than having a snowball in the middle of a desert. Traveling wizards with regional spells that have weird components or who may be traveling on the planes away from ready resources wouldn't have the Infinite Component case.</p><p></p><p></p><p></p><p>I like the thought, but there are a lot of nice Large sized creatures. You eliminate the Behir or force a high Knowledge check would limit you well. The Monster Type issue is also resolved as the average caster of Polymorph will only have so many points to put into various Knowledges to allow for those successful checks. Not a hard fix, but I think meeting in the middle here may actually make everybody happy.</p><p></p><p></p><p></p><p></p><p>I am glad.</p><p></p><p></p><p></p><p>Ehh. Coming from 2e I still don't see Charm as such a big deal. Indeed the old Charm was so, so good in comparison depending on the intelligence of the target as to be ridiculous.</p><p></p><p>And as I said, I'm going for major slicing, not the thin ones. If we can correct 80-90% of things with a short bit of text? Makes my work worthwhile.</p><p></p><p></p><p></p><p>To be honest I'd love to return Divine Spellcasting to the old Sphere system where you got full access to spells in certain Spheres and low level access to others. That is a pipe dream, so I'll go with spellbook analogues as a correction.</p><p></p><p></p><p></p><p>Yeah. There are definitely things to fix beyond that, but I think that those fixes and some testing/balancing of the martial and skill-based classes around that would be for the best.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6077883, member: 1861"] Yes, but that then provides for the situational tracking. Pretty much I see it like this: If you absolutely, positively are stuck in an area where bat guano, a live spider, or a glass rod and wool are not available? You can prepare the spell as need be. Would also allow for Eschew to Eschew a Focus for the same reason in case a priest is separated from their holy symbol. Admittedly it makes EM a bit dicey, but it also makes a heck of a lot more sense than having a snowball in the middle of a desert. Traveling wizards with regional spells that have weird components or who may be traveling on the planes away from ready resources wouldn't have the Infinite Component case. I like the thought, but there are a lot of nice Large sized creatures. You eliminate the Behir or force a high Knowledge check would limit you well. The Monster Type issue is also resolved as the average caster of Polymorph will only have so many points to put into various Knowledges to allow for those successful checks. Not a hard fix, but I think meeting in the middle here may actually make everybody happy. I am glad. Ehh. Coming from 2e I still don't see Charm as such a big deal. Indeed the old Charm was so, so good in comparison depending on the intelligence of the target as to be ridiculous. And as I said, I'm going for major slicing, not the thin ones. If we can correct 80-90% of things with a short bit of text? Makes my work worthwhile. To be honest I'd love to return Divine Spellcasting to the old Sphere system where you got full access to spells in certain Spheres and low level access to others. That is a pipe dream, so I'll go with spellbook analogues as a correction. Yeah. There are definitely things to fix beyond that, but I think that those fixes and some testing/balancing of the martial and skill-based classes around that would be for the best. Slainte, -Loonook. [/QUOTE]
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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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