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General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="delericho" data-source="post: 6077964" data-attributes="member: 22424"><p>With polymorph-type spells, I'm inclined to think that a better fix is to let the caster polymorph into whatever he wants... but in doing so he doesn't inherit the powers of the creature from the MM. Instead, have the spells in the polymorph subschool offer a menu of powers that the caster can select, with the number of powers gained, and the effectiveness of each, depending on the level of the spell.</p><p></p><p>So, if the Wizard wants to polymorph into a Purple Dragon, that's fine. However, he then chooses: does he take the flight ability, the breath weapon attack, the claws, the resistances, or which?</p><p></p><p></p><p></p><p>I don't think there's any real need to make them physical books. Just require the spellcasters to explicitly learn the spells, and put some sort of (tight) constraint on how many they can learn (either in total or of each level), and you're sorted. Basically, that's just a return to the old "Max # spells" by Intelligence from 1st and 2nd ed Magic Users.</p></blockquote><p></p>
[QUOTE="delericho, post: 6077964, member: 22424"] With polymorph-type spells, I'm inclined to think that a better fix is to let the caster polymorph into whatever he wants... but in doing so he doesn't inherit the powers of the creature from the MM. Instead, have the spells in the polymorph subschool offer a menu of powers that the caster can select, with the number of powers gained, and the effectiveness of each, depending on the level of the spell. So, if the Wizard wants to polymorph into a Purple Dragon, that's fine. However, he then chooses: does he take the flight ability, the breath weapon attack, the claws, the resistances, or which? I don't think there's any real need to make them physical books. Just require the spellcasters to explicitly learn the spells, and put some sort of (tight) constraint on how many they can learn (either in total or of each level), and you're sorted. Basically, that's just a return to the old "Max # spells" by Intelligence from 1st and 2nd ed Magic Users. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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