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What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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<blockquote data-quote="JustinAlexander" data-source="post: 6079240" data-attributes="member: 6700092"><p>And trying to peg it to HD instead just makes it worse because lots of creatures got lower HD in order to compensate for their powerful abilities. (See the beholder, for example.)</p><p></p><p>I skimmed a chunk of this thread, but I don't think this has been mentioned: Pre-3E <em>polymorph</em> effects <a href="http://thealexandrian.net/wordpress/3959/roleplaying-games/thought-of-the-day-the-shock-of-polymorph" target="_blank">forced a system shock roll</a>. That, all by itself, goes a really long way towards fixing the problem. This is a pretty good example of how the long, slow retreat from lethal consequences in D&D can have some really bad tack-on effects when those lethal consequences were serving as an important balancing mechanism.</p><p></p><p>And here's another <a href="http://thealexandrian.net/wordpress/7757/roleplaying-games/legends-labyrinths-polymorph" target="_blank">obligatory solution to the polymorph problem</a>. It limits the efficacy of the spell by limiting it to an alteration of appearance and not an alteration of substance. If you want to look like an ogre you use <em>polymorph</em>. If you want to be as strong as an ogre, then you need to use a stat buffer. If you want both, you need to use both. Problem solved.</p></blockquote><p></p>
[QUOTE="JustinAlexander, post: 6079240, member: 6700092"] And trying to peg it to HD instead just makes it worse because lots of creatures got lower HD in order to compensate for their powerful abilities. (See the beholder, for example.) I skimmed a chunk of this thread, but I don't think this has been mentioned: Pre-3E [i]polymorph[/i] effects [url=http://thealexandrian.net/wordpress/3959/roleplaying-games/thought-of-the-day-the-shock-of-polymorph]forced a system shock roll[/url]. That, all by itself, goes a really long way towards fixing the problem. This is a pretty good example of how the long, slow retreat from lethal consequences in D&D can have some really bad tack-on effects when those lethal consequences were serving as an important balancing mechanism. And here's another [url=http://thealexandrian.net/wordpress/7757/roleplaying-games/legends-labyrinths-polymorph]obligatory solution to the polymorph problem[/url]. It limits the efficacy of the spell by limiting it to an alteration of appearance and not an alteration of substance. If you want to look like an ogre you use [i]polymorph[/i]. If you want to be as strong as an ogre, then you need to use a stat buffer. If you want both, you need to use both. Problem solved. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What would you say is the biggest problem with Wizards, Clerics, Druids, and other "Tier 1" Spellcasters?
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