shadow
First Post
What I want:
New Rules for Situations not in Core Rule Books (Mass Combat, Underwater Combat, Technology, ect.)
New Races
New Monsters
New Feats
New Prestige Classes
What I don't want:
Badly Written 'Flavor Fiction'. (See the beginning of most WhiteWolf books for an example)
New NPC's. Most of the ones that I've seen are too campain specific. Besides, creating NPC's is half the fun.
Historical/political information for a campaign world. I want to get information for a GAME, not have to read a dry history/political science textbook.
New Skills (Unless really needed since adding new skills tends to skew the game)
New Rules for Situations not in Core Rule Books (Mass Combat, Underwater Combat, Technology, ect.)
New Races
New Monsters
New Feats
New Prestige Classes
What I don't want:
Badly Written 'Flavor Fiction'. (See the beginning of most WhiteWolf books for an example)
New NPC's. Most of the ones that I've seen are too campain specific. Besides, creating NPC's is half the fun.
Historical/political information for a campaign world. I want to get information for a GAME, not have to read a dry history/political science textbook.
New Skills (Unless really needed since adding new skills tends to skew the game)