Preference = homebrew?
Frankly, I'm happy to leave my preferences for a game as my preferences. If I want a particular class/spell/other small to moderate game element, I'll build it (or use someone else's). If I want to use psionics, I will. I'm more interested in a good re-design of the game itself than its having particular rules that I can insert easily all by myself.
I'm not paying a professional game designer to remove the multi-class restriction on Paladins. I'm paying them (indirectly, buy purchasing their products) for work that I can't and/or don't have the time to do.
Personally, I'm more curious as to what the PH 2 will have in it than 4.0
Let's see.. in the most recent game I ran, I used exactly none of my suggestions above. I used quite a few other rules, including ones from AU, UA, Chaositech and Cry Havoc! I will conceed that I've written something for #1 (magic system where the balance is in points/round, not /day), but even if I thought it was perfect, I wouldn't recomend it for core D&D - it's a huge change to all spellcasters, and to magic in general.Zimbel said:<note: comments shortened for brevity>
1) Re-vamp the magic system. I think that this should be a primary target for 4e; even 3.5 has only mild tweaks from 1st ed AD&D.
2) Change Armor. Specifically, there should be multiple effective armor choices for mid-high level characters.
3) Re-balance the classes (or the equivalent of classes).
4) Design for the full extent of each class.
5) Design the creatures around the characters' (abilities).
6) Remove attribute scores. Modifers are sufficient for play,
7) Expand skills. Specifically, expand their usefulness, and make them not as easy to ignore with the use of spells/magic.
Frankly, I'm happy to leave my preferences for a game as my preferences. If I want a particular class/spell/other small to moderate game element, I'll build it (or use someone else's). If I want to use psionics, I will. I'm more interested in a good re-design of the game itself than its having particular rules that I can insert easily all by myself.
I'm not paying a professional game designer to remove the multi-class restriction on Paladins. I'm paying them (indirectly, buy purchasing their products) for work that I can't and/or don't have the time to do.
Personally, I'm more curious as to what the PH 2 will have in it than 4.0
