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What would you want to see in 4E?
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<blockquote data-quote="TheCrazyMuffinMan" data-source="post: 3661261" data-attributes="member: 53470"><p>I'm wondering what you guys would be happy with if you saw it in 4th edition D&D.</p><p></p><p>Here is my list:</p><p></p><p>- Concentration based on Wis, rather than Con</p><p>- Dodge improved upon somehow (maybe simply a +2 rather than a +1)</p><p>- To-hit modifier based on Str or Dex for melee weapons (whichever is higher). This would essentially overwrite Weapon Finesse.</p><p>- Armor Skin given ability prerequisites, rendered nonepic, and becoming more evasion-centered (new name: Artful Dodger, new prerequisites: Dex 17+ and Dodge)</p><p>- Death's Door being extended partially based on Constitution, or via a feat (minimum -10)</p><p>- Modifiers counting for every ability score, not simply every 2 points.</p><p>- A nonlethal damage cap at twice one's HP, where future NLD becomes lethal (or anything that prevents NLD from being a bottomless pit)</p><p>- De-abstraction of sizes and weights, more importance given to Strength for them.</p><p></p><p>Edit:</p><p></p><p>-HP based more on CON than class, if not exclusively on CON.</p><p>-Initial stat bonuses based on class (to replace the above).</p><p>-De-abstraction of AC (Evasion v. Protection)</p><p> *Evasion would be improved by dodges, deflection bonuses, luck bonuses and circumstance bonuses. It would function like classic AC.</p><p> *Protection would act like DR/- and be affected by CON, natural and traditional armor, and other appropriate bonuses.</p><p>-Improved integration of pre- and post-20th progression. The current model is alright but much room for improvement exists.</p><p>-Metricization (though keep imperial measurements around for the sake of completion)</p><p>-De-abstraction of HP (and not in the d20 pulp way, but keep it around as simply raw damage tolerance. Reduced HP inflation recommended but not required)</p><p>-Waive the rule of one and rule of 20 on probability checks (if this is possible without essentially cutting to the core of d20).</p><p></p><p>What about you?</p></blockquote><p></p>
[QUOTE="TheCrazyMuffinMan, post: 3661261, member: 53470"] I'm wondering what you guys would be happy with if you saw it in 4th edition D&D. Here is my list: - Concentration based on Wis, rather than Con - Dodge improved upon somehow (maybe simply a +2 rather than a +1) - To-hit modifier based on Str or Dex for melee weapons (whichever is higher). This would essentially overwrite Weapon Finesse. - Armor Skin given ability prerequisites, rendered nonepic, and becoming more evasion-centered (new name: Artful Dodger, new prerequisites: Dex 17+ and Dodge) - Death's Door being extended partially based on Constitution, or via a feat (minimum -10) - Modifiers counting for every ability score, not simply every 2 points. - A nonlethal damage cap at twice one's HP, where future NLD becomes lethal (or anything that prevents NLD from being a bottomless pit) - De-abstraction of sizes and weights, more importance given to Strength for them. Edit: -HP based more on CON than class, if not exclusively on CON. -Initial stat bonuses based on class (to replace the above). -De-abstraction of AC (Evasion v. Protection) *Evasion would be improved by dodges, deflection bonuses, luck bonuses and circumstance bonuses. It would function like classic AC. *Protection would act like DR/- and be affected by CON, natural and traditional armor, and other appropriate bonuses. -Improved integration of pre- and post-20th progression. The current model is alright but much room for improvement exists. -Metricization (though keep imperial measurements around for the sake of completion) -De-abstraction of HP (and not in the d20 pulp way, but keep it around as simply raw damage tolerance. Reduced HP inflation recommended but not required) -Waive the rule of one and rule of 20 on probability checks (if this is possible without essentially cutting to the core of d20). What about you? [/QUOTE]
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