TheCrazyMuffinMan
First Post
I'm wondering what you guys would be happy with if you saw it in 4th edition D&D.
Here is my list:
- Concentration based on Wis, rather than Con
- Dodge improved upon somehow (maybe simply a +2 rather than a +1)
- To-hit modifier based on Str or Dex for melee weapons (whichever is higher). This would essentially overwrite Weapon Finesse.
- Armor Skin given ability prerequisites, rendered nonepic, and becoming more evasion-centered (new name: Artful Dodger, new prerequisites: Dex 17+ and Dodge)
- Death's Door being extended partially based on Constitution, or via a feat (minimum -10)
- Modifiers counting for every ability score, not simply every 2 points.
- A nonlethal damage cap at twice one's HP, where future NLD becomes lethal (or anything that prevents NLD from being a bottomless pit)
- De-abstraction of sizes and weights, more importance given to Strength for them.
Edit:
-HP based more on CON than class, if not exclusively on CON.
-Initial stat bonuses based on class (to replace the above).
-De-abstraction of AC (Evasion v. Protection)
*Evasion would be improved by dodges, deflection bonuses, luck bonuses and circumstance bonuses. It would function like classic AC.
*Protection would act like DR/- and be affected by CON, natural and traditional armor, and other appropriate bonuses.
-Improved integration of pre- and post-20th progression. The current model is alright but much room for improvement exists.
-Metricization (though keep imperial measurements around for the sake of completion)
-De-abstraction of HP (and not in the d20 pulp way, but keep it around as simply raw damage tolerance. Reduced HP inflation recommended but not required)
-Waive the rule of one and rule of 20 on probability checks (if this is possible without essentially cutting to the core of d20).
What about you?
Here is my list:
- Concentration based on Wis, rather than Con
- Dodge improved upon somehow (maybe simply a +2 rather than a +1)
- To-hit modifier based on Str or Dex for melee weapons (whichever is higher). This would essentially overwrite Weapon Finesse.
- Armor Skin given ability prerequisites, rendered nonepic, and becoming more evasion-centered (new name: Artful Dodger, new prerequisites: Dex 17+ and Dodge)
- Death's Door being extended partially based on Constitution, or via a feat (minimum -10)
- Modifiers counting for every ability score, not simply every 2 points.
- A nonlethal damage cap at twice one's HP, where future NLD becomes lethal (or anything that prevents NLD from being a bottomless pit)
- De-abstraction of sizes and weights, more importance given to Strength for them.
Edit:
-HP based more on CON than class, if not exclusively on CON.
-Initial stat bonuses based on class (to replace the above).
-De-abstraction of AC (Evasion v. Protection)
*Evasion would be improved by dodges, deflection bonuses, luck bonuses and circumstance bonuses. It would function like classic AC.
*Protection would act like DR/- and be affected by CON, natural and traditional armor, and other appropriate bonuses.
-Improved integration of pre- and post-20th progression. The current model is alright but much room for improvement exists.
-Metricization (though keep imperial measurements around for the sake of completion)
-De-abstraction of HP (and not in the d20 pulp way, but keep it around as simply raw damage tolerance. Reduced HP inflation recommended but not required)
-Waive the rule of one and rule of 20 on probability checks (if this is possible without essentially cutting to the core of d20).
What about you?
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