Yeah. Give me the skill list consolidation; the movement rules (withdraw is awesome!); the de-emphasis on iterative attacks (you mean, I can move around in combat? OMG!), or at least elimination of the five-foot-step; the condition track; saves-as-defense; the abundance of feats and feat-like class features; the pick-and-choose class features from broader classes; the first level HP boost and higher weapon damages to effectively reduce the ballooning HP totals at higher levels; encounter-based spells that function off skill rolls vs. defenses.FreeXenon said:Mostly D&D 4: Saga Edition
Albeit, not everything from SW:SE but much of it. Some of the rules as is do not reflect the flavor of D&D in general, but the basic mechanics and philosophies are teh roxor.
I'm not sure I'd go with the straight elimination of skill points in D&D. It works for Star Wars because Star Wars heroes work well as generalists with a few edges in their specialties. D&D feels like classes ought to define themselves a bit more by being specialists skill-wise. The consolidation of skills ought to make spreading into some cross-class areas more effective, though.