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What would you want to see in 4E?
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<blockquote data-quote="Szatany" data-source="post: 3661325" data-attributes="member: 21178"><p>some more:</p><p></p><p>- clearer rules for monster advancement, racial hit dies, LA, ECL, and all that mess</p><p>- simplification of creature types (giant should be humanoid subtype for example)</p><p>- explanation what exactly can elementals, undead, constructs and mindless creatures see, think, do, etc, change some rules for undead (i don't like how vampires have no Constitution score)</p><p>- easier rules for encumbrance, counting all that stuff isn't fun</p><p>- less (many less) magic items but more flavorful and multifunctional</p><p>- rethink how magic items are categorized</p><p>- ditch schools of magic, descriptors can do their job</p><p>- ditch abilities, feats, etc that give crappy bonuses - either something is valuable or don't bother</p><p>- fix DCs of diplomacy and tumble</p><p>- get rid of synergy bonuses or make them better but rarer</p><p>- simpler (yes it can be done, I did it) rules for turn undead and animal companions/familiars</p><p>- get rid of medium armors, light and heavy are enough</p><p>- get rid of armor and weapon proficiencies, a well designed game has no need for those penalizers</p></blockquote><p></p>
[QUOTE="Szatany, post: 3661325, member: 21178"] some more: - clearer rules for monster advancement, racial hit dies, LA, ECL, and all that mess - simplification of creature types (giant should be humanoid subtype for example) - explanation what exactly can elementals, undead, constructs and mindless creatures see, think, do, etc, change some rules for undead (i don't like how vampires have no Constitution score) - easier rules for encumbrance, counting all that stuff isn't fun - less (many less) magic items but more flavorful and multifunctional - rethink how magic items are categorized - ditch schools of magic, descriptors can do their job - ditch abilities, feats, etc that give crappy bonuses - either something is valuable or don't bother - fix DCs of diplomacy and tumble - get rid of synergy bonuses or make them better but rarer - simpler (yes it can be done, I did it) rules for turn undead and animal companions/familiars - get rid of medium armors, light and heavy are enough - get rid of armor and weapon proficiencies, a well designed game has no need for those penalizers [/QUOTE]
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What would you want to see in 4E?
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