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What would you want to see in 4E?
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<blockquote data-quote="Kaffis" data-source="post: 3661349" data-attributes="member: 10305"><p>Yeah. Give me the skill list consolidation; the movement rules (withdraw is awesome!); the de-emphasis on iterative attacks (you mean, I can move around in combat? OMG!), or at least elimination of the five-foot-step; the condition track; saves-as-defense; the abundance of feats and feat-like class features; the pick-and-choose class features from broader classes; the first level HP boost and higher weapon damages to effectively reduce the ballooning HP totals at higher levels; encounter-based spells that function off skill rolls vs. defenses.</p><p></p><p>I'm not sure I'd go with the straight elimination of skill points in D&D. It works for Star Wars because Star Wars heroes work well as generalists with a few edges in their specialties. D&D feels like classes ought to define themselves a bit more by being specialists skill-wise. The consolidation of skills ought to make spreading into some cross-class areas more effective, though.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3661349, member: 10305"] Yeah. Give me the skill list consolidation; the movement rules (withdraw is awesome!); the de-emphasis on iterative attacks (you mean, I can move around in combat? OMG!), or at least elimination of the five-foot-step; the condition track; saves-as-defense; the abundance of feats and feat-like class features; the pick-and-choose class features from broader classes; the first level HP boost and higher weapon damages to effectively reduce the ballooning HP totals at higher levels; encounter-based spells that function off skill rolls vs. defenses. I'm not sure I'd go with the straight elimination of skill points in D&D. It works for Star Wars because Star Wars heroes work well as generalists with a few edges in their specialties. D&D feels like classes ought to define themselves a bit more by being specialists skill-wise. The consolidation of skills ought to make spreading into some cross-class areas more effective, though. [/QUOTE]
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