Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What would you want to see in 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doug McCrae" data-source="post: 3661670" data-attributes="member: 21169"><p>Keep classes and levels, otherwise it isn't D&D. Keep hit points and Vancian magic - they're simple and they work.</p><p></p><p>Keep the d20 system. Keep the tactical options. Keep attacks of opportunity.</p><p></p><p>Simplify the systems, keep tinkering with balance.</p><p></p><p>High level play doesn't work, imo. The simplest solution would be to go back to the original system of ending the game at 'name level' - around 10th. The other solution would be a reworking of the power of spells, making raise dead, plane shift and other high power effects only available at 20th level or so.</p><p></p><p>Physical combatants are more powerful than casters at low level, much weaker at high level. SR doesn't do its job of balancing this as self-buffers - clerics, druids and gishes - are unaffected. I'd like to see the game balanced at all levels 1-20 (or 1-10 if my above solution is adopted).</p><p></p><p>The are still far too many subsystems. Turn undead is the most obvious but not the only one. Many spells have their own little subsystems. Go down the HERO/GURPS route with spells. A few effects coupled with modifiers. Fireball still exists, all the spells do, but their rules are unified.</p><p></p><p>Unify, unify, unify rules. For example, why is the roll for forced march a straight CON check and not a save? Do away with stat checks, make em all saves. Apply this unification principle ruthlessly throughout. Prune, prune and prune again. Halve the size of the PHB. Don't worry too much about realism. D&D isn't a simulation, it has to work as a game. Less rules but keep all the player and tactical options.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3661670, member: 21169"] Keep classes and levels, otherwise it isn't D&D. Keep hit points and Vancian magic - they're simple and they work. Keep the d20 system. Keep the tactical options. Keep attacks of opportunity. Simplify the systems, keep tinkering with balance. High level play doesn't work, imo. The simplest solution would be to go back to the original system of ending the game at 'name level' - around 10th. The other solution would be a reworking of the power of spells, making raise dead, plane shift and other high power effects only available at 20th level or so. Physical combatants are more powerful than casters at low level, much weaker at high level. SR doesn't do its job of balancing this as self-buffers - clerics, druids and gishes - are unaffected. I'd like to see the game balanced at all levels 1-20 (or 1-10 if my above solution is adopted). The are still far too many subsystems. Turn undead is the most obvious but not the only one. Many spells have their own little subsystems. Go down the HERO/GURPS route with spells. A few effects coupled with modifiers. Fireball still exists, all the spells do, but their rules are unified. Unify, unify, unify rules. For example, why is the roll for forced march a straight CON check and not a save? Do away with stat checks, make em all saves. Apply this unification principle ruthlessly throughout. Prune, prune and prune again. Halve the size of the PHB. Don't worry too much about realism. D&D isn't a simulation, it has to work as a game. Less rules but keep all the player and tactical options. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
What would you want to see in 4E?
Top