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What would you want to see in 4E?
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<blockquote data-quote="boredgremlin" data-source="post: 3662972" data-attributes="member: 31646"><p>I for one dont want a 4e. For numerous reasons including....</p><p></p><p> I would miss out on a complete warrior 3,4,5 etc and so on. All the complete books were so useful i absolutely need 3 or 4 editions of each and if wizards stops rehashing the same ideas over and in increasingly obscure and contradictory ways how will i ever get my fix of mindless and useless crunch? </p><p></p><p> I spent years learning how to deal with whining players needing the latest uber broken munchkin combination character created with bits from 4 different supplemental books that were clearly never thought through with regards to each other. Without that all the time i spent learning how to say NO will be wasted... a travesty. </p><p></p><p> There are soooo many more ways to use Dragons. All the books they have covering every inch of dragon lore in exhausting and useless detail would be wasted if they started from scratch. </p><p></p><p> And most importantly, think of the poor designers. Over the last few years have they been able to coast and put out mindless crap. They have become accostomed to a certain lifestyle. One which requires not even a modicum of creativity in any of the sourcebooks and only a dribble of it in adventures. Most of said dribble coming from the effort of converting 1st and 2nd adventures to 3x. What if they had to put thier thinking caps back and actually create something new? Thats just not fair to them to expect that sort of effort. </p><p></p><p> </p><p> With all that said though, i agree with most of the ideas here being good ones. Theres a few i agree with the most though</p><p> </p><p> 1. getting rid of the sacred cow of arcane/divine magic. I never could figure out why the priest of a god of fire couldnt throw a fireball, or an accolyte of the god of storms use a shocking grasp. On the flip side, why cant a necromancer turn undead? Or raise the dead in a good way? All goofy distinctions that strectch credulity if you think about them. </p><p></p><p>2. More modular characters. Pick either warrior, rogue or wizard and then customize away as you go up in level. No need for all the extra classes when you can just pick extra abilities as you level. </p><p></p><p> And my own. </p><p></p><p>3. Release computer programs with the books that include NPC makers, Random Item creators, random map makers and so forth so that a busy-with-life DM and pop onto his computer and quickly do all the number crunching that makes DMing so much work. </p><p></p><p>3a. Include update discs with each extra book. So that when i buy monster manual XXX whatever i can pop in the disc included with the book and update all my programs with the crunchy bits in the book. Like a DM genie with supported updates.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 3662972, member: 31646"] I for one dont want a 4e. For numerous reasons including.... I would miss out on a complete warrior 3,4,5 etc and so on. All the complete books were so useful i absolutely need 3 or 4 editions of each and if wizards stops rehashing the same ideas over and in increasingly obscure and contradictory ways how will i ever get my fix of mindless and useless crunch? I spent years learning how to deal with whining players needing the latest uber broken munchkin combination character created with bits from 4 different supplemental books that were clearly never thought through with regards to each other. Without that all the time i spent learning how to say NO will be wasted... a travesty. There are soooo many more ways to use Dragons. All the books they have covering every inch of dragon lore in exhausting and useless detail would be wasted if they started from scratch. And most importantly, think of the poor designers. Over the last few years have they been able to coast and put out mindless crap. They have become accostomed to a certain lifestyle. One which requires not even a modicum of creativity in any of the sourcebooks and only a dribble of it in adventures. Most of said dribble coming from the effort of converting 1st and 2nd adventures to 3x. What if they had to put thier thinking caps back and actually create something new? Thats just not fair to them to expect that sort of effort. With all that said though, i agree with most of the ideas here being good ones. Theres a few i agree with the most though 1. getting rid of the sacred cow of arcane/divine magic. I never could figure out why the priest of a god of fire couldnt throw a fireball, or an accolyte of the god of storms use a shocking grasp. On the flip side, why cant a necromancer turn undead? Or raise the dead in a good way? All goofy distinctions that strectch credulity if you think about them. 2. More modular characters. Pick either warrior, rogue or wizard and then customize away as you go up in level. No need for all the extra classes when you can just pick extra abilities as you level. And my own. 3. Release computer programs with the books that include NPC makers, Random Item creators, random map makers and so forth so that a busy-with-life DM and pop onto his computer and quickly do all the number crunching that makes DMing so much work. 3a. Include update discs with each extra book. So that when i buy monster manual XXX whatever i can pop in the disc included with the book and update all my programs with the crunchy bits in the book. Like a DM genie with supported updates. [/QUOTE]
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