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General Tabletop Discussion
D&D Older Editions
What would you want to see in 4E?
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<blockquote data-quote="Felon" data-source="post: 3664461" data-attributes="member: 8158"><p>Personally, I'd like spells to be less of an arbitrary crap-shoot where one spell is hands-down better than another of its level (or even a level higher). IMO, cleaning up the spell system is reason #1 to desire a new edition.</p><p></p><p>Revise the schools of magic so that they're actually meaningful. For instance, conjuration brings forth an effect from somewhere else far, far away, whereas evocation brings forth an effect from out of nowhere at all--what an utterly meaningless distinction! Abjuration can give you stony skin, can dispel magic, can protect you from the elements, can create explosive runes, and can lock your door, while transmutation can also achieve very similar effects, such as toughening up characters and altering objects. I'd say drop those two schools, and come up with one for manipulating magic and other forms of energy, and another for altering matter.</p><p></p><p>I'm a big of fan of taking attacks of opportunity back to the drawing board. They originally envisioned as a way of discouraging certain player tactics, but thanks to feats and skills like Concentration and Tumble, players can often engage in those tactics to their hearts content. These days, AoO's are just another set of rules the players can exploit to questionable ends, such as endlessly trying to think of ways to make the enemy prone.</p></blockquote><p></p>
[QUOTE="Felon, post: 3664461, member: 8158"] Personally, I'd like spells to be less of an arbitrary crap-shoot where one spell is hands-down better than another of its level (or even a level higher). IMO, cleaning up the spell system is reason #1 to desire a new edition. Revise the schools of magic so that they're actually meaningful. For instance, conjuration brings forth an effect from somewhere else far, far away, whereas evocation brings forth an effect from out of nowhere at all--what an utterly meaningless distinction! Abjuration can give you stony skin, can dispel magic, can protect you from the elements, can create explosive runes, and can lock your door, while transmutation can also achieve very similar effects, such as toughening up characters and altering objects. I'd say drop those two schools, and come up with one for manipulating magic and other forms of energy, and another for altering matter. I'm a big of fan of taking attacks of opportunity back to the drawing board. They originally envisioned as a way of discouraging certain player tactics, but thanks to feats and skills like Concentration and Tumble, players can often engage in those tactics to their hearts content. These days, AoO's are just another set of rules the players can exploit to questionable ends, such as endlessly trying to think of ways to make the enemy prone. [/QUOTE]
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