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General Tabletop Discussion
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What would your 5 PC party be?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8452917" data-attributes="member: 6802951"><p>Will the party know the objectives before the adventure begins?</p><p>Can you buy multiple magic items?</p><p></p><p>I would probably go with Battle Smith Artificer, Druid, Paladin, and Wizard, although dependent upon the answer to the above question, I might go with Warlock instead.</p><p></p><p>8 combat encounters is a lot in a day, so we need classes with a bit of endurance. On the other hand short rest classes get . . . shorted by only one short rest instead of the usual two, so monks and fighters might not do too well. - Unless you're going with the Hand Crossbow Sharpshooting Battlemaster or similar.</p><p>Dependent upon <em>le tolerance du fromage</em>, you could throw in some Hexblade in on the Paladin, but I'm assuming feats but not excessive optimisation.</p><p>I thought about Rogue, but the other classes cover their bases pretty well.</p><p>Wizard might seem an odd choice, but it is really hard to argue with the power and versatility of a full caster. Their low at-will damage can be compensated for with a Wand of Fireballs. Likewise I'd probably give the Druid a Staff of Healing so they could devote more spells to utility.</p><p>Artificer is probably the best for long-endurance support and their defender gives another body to obstruct and soak damage. Paladins break all sorts of character power limitations and are good at social stuff as well as good at-will damage in combat. Druids get stealth and versatility from Wild shape plus full caster with good utility and summons.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8452917, member: 6802951"] Will the party know the objectives before the adventure begins? Can you buy multiple magic items? I would probably go with Battle Smith Artificer, Druid, Paladin, and Wizard, although dependent upon the answer to the above question, I might go with Warlock instead. 8 combat encounters is a lot in a day, so we need classes with a bit of endurance. On the other hand short rest classes get . . . shorted by only one short rest instead of the usual two, so monks and fighters might not do too well. - Unless you're going with the Hand Crossbow Sharpshooting Battlemaster or similar. Dependent upon [I]le tolerance du fromage[/I], you could throw in some Hexblade in on the Paladin, but I'm assuming feats but not excessive optimisation. I thought about Rogue, but the other classes cover their bases pretty well. Wizard might seem an odd choice, but it is really hard to argue with the power and versatility of a full caster. Their low at-will damage can be compensated for with a Wand of Fireballs. Likewise I'd probably give the Druid a Staff of Healing so they could devote more spells to utility. Artificer is probably the best for long-endurance support and their defender gives another body to obstruct and soak damage. Paladins break all sorts of character power limitations and are good at social stuff as well as good at-will damage in combat. Druids get stealth and versatility from Wild shape plus full caster with good utility and summons. [/QUOTE]
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What would your 5 PC party be?
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