Sword of Spirit
Legend
Fleeing certain doom, the party of primes leaps through a portal to an unknown destination, and finds themselves in the City of Doors.
What now?
The goal is an adventure to let them soak up the atmosphere of Sigil and Planescape while they're here. Part of the campaign is going to be Planescape, part of it just plane planar, and the majority of it on the Prime having very traditional D&D adventures. They won't be in Sigil terribly long after this adventure (they have other things that are strong motivations for them right now), so the adventure should include a feeling of closure, rather than being chapter 1 of a longer arc.
Desire and the Dead from planewalker.com looks like it can fit that bill, but I'm uncertain how to convert some of the elements to pre-Faction War (because I prefer that era). The faction stuff seems easy enough, but the whole thing with the Pyres and the immigrants is Faction War fallout, and Civic Festhall is described in its post-Faction War state (maybe I can find more info online about what it should look like before then), and there is an interesting encounter in the Lower Ward that only makes sense without the Harmonium patrols (NPC chatter even comments on such). The problem is, those are some of the most interesting parts of the adventure, and just ripping them out would feel rather sad.
The Eternal Boundary looks like it's designed for this sort of thing, and from the blurbs I've read about it it seems pretty interesting, but I'm afraid some of the themes of it will be problematic with this campaign's metaplot.
I will be running Tales from the Infinite Staircase later in the campaign, interspersed amongst other things, and For Duty and Deity along with it.
Ideas?
What now?
The goal is an adventure to let them soak up the atmosphere of Sigil and Planescape while they're here. Part of the campaign is going to be Planescape, part of it just plane planar, and the majority of it on the Prime having very traditional D&D adventures. They won't be in Sigil terribly long after this adventure (they have other things that are strong motivations for them right now), so the adventure should include a feeling of closure, rather than being chapter 1 of a longer arc.
Desire and the Dead from planewalker.com looks like it can fit that bill, but I'm uncertain how to convert some of the elements to pre-Faction War (because I prefer that era). The faction stuff seems easy enough, but the whole thing with the Pyres and the immigrants is Faction War fallout, and Civic Festhall is described in its post-Faction War state (maybe I can find more info online about what it should look like before then), and there is an interesting encounter in the Lower Ward that only makes sense without the Harmonium patrols (NPC chatter even comments on such). The problem is, those are some of the most interesting parts of the adventure, and just ripping them out would feel rather sad.
The Eternal Boundary looks like it's designed for this sort of thing, and from the blurbs I've read about it it seems pretty interesting, but I'm afraid some of the themes of it will be problematic with this campaign's metaplot.
I will be running Tales from the Infinite Staircase later in the campaign, interspersed amongst other things, and For Duty and Deity along with it.
Ideas?