Mecheon
Sacabambaspis
I want buy Warlord but in my opinion World of Warcraft has ended at TBC :/
In Warlord all is simple and easy.
Wrath of the Lich King was the best expansion
I will fight anyone who disagrees with this statement.
I want buy Warlord but in my opinion World of Warcraft has ended at TBC :/
In Warlord all is simple and easy.
Wrath of the Lich King was the best expansion
I will fight anyone who disagrees with this statement.
Or perhaps it's just your limited definitions and/or application of roleplaying that is getting in the way...
Lemme axe you this. When the average-smarts player wants to play a brilliant wizard, and places a high score in Intelligence, how is that roleplayed? Practically speaking, I mean. At the table. How is that character's (higher than the player's) intelligence reflected in play?
That's the question I'd like an answer to. Not to muddy the waters but similarly a timid/shy/boring person wanting to play a very charismatic character can be said to have similarities.
Your "physical" analogies are irrelevant, as tactical acumen in a mental faculty. So lets stick to the intelligence example, shall we?
Or perhaps it's just your limited definitions and/or application of roleplaying that is getting in the way...
Lemme axe you this. When the average-smarts player wants to play a brilliant wizard, and places a high score in Intelligence, how is that roleplayed? Practically speaking, I mean. At the table. How is that character's (higher than the player's) intelligence reflected in play?
That's the question I'd like an answer to. Not to muddy the waters but similarly a timid/shy/boring person wanting to play a very charismatic character can be said to have similarities. Your "physical" analogies are irrelevant, as tactical acumen in a mental faculty. So lets stick to the intelligence example, shall we?
Goalpost moving. Also, not what I asked. You were the one bringing up the issue of "just roleplay it" as a topic/defense. Then avoid answering my specific question as to how one goes about roleplaying a higher intelligence character.They play the character to the best of their abilities and the ruleset goes out of it's way to help them- they can use the mechanical advantages the game gives them for the archetype to cast spells, make knowledge checks, perform investigation checks- things that are designed to simulate super high intelligence through game mechanics to make the archetypes possible to play for the majority of players- same as a warlord class would do for players lacking tactical acumen- offering a mechanical advantage that's based on the character being played, and not just the player's personal ability.
Unless we are talking LARPs, I'm at a loss as to how you equate the two very different aspects of a RPG.I also have to disagree that the physical analogues are inappropriate, mental stats are based off physical properties of the brain, the character's appearance, and such every bit as much as strength is based off their muscle.
It was a 4e martial support class. In 3.5 it was called the marshal. It mostly gave other people extra attacks, movement, and other bonuses, using Int for tactical analysis , and Cha to boost moral. Similar to a war cleric, but without religion or magic.
It's not too powerful for 5e.
People want more support, less fighter. (Roughly) bardic inspiration, battlemaster dice, and purple dragon knight to be in 1 class. Removing spells and multi-attack to make room. Or something along those lines.
Goalpost moving. Also, not what I asked. You were the one bringing up the issue of "just roleplay it" as a topic/defense. Then avoid answering my specific question as to how one goes about roleplaying a higher intelligence character.
Unless we are talking LARPs, I'm at a loss as to how you equate the two very different aspects of a RPG.
Srsly? Did someone try to argue that tactical acumen isn't something that should have mechanical representation, and should "just be role played"?
Yeah, ok. I'll bring a rekeyable lock and lock pick set for the rogue, and instruments for the bard, and heavy things to lift for the fighter...guess no one can play the magic guys, tho, unless they can do magic. ...