It is impossible to turn a reroll into a static modifier and keep the probabilities the same.HeavenShallBurn said:Squalie I know where you're coming from, the Storyteller system creating a lasting hatred of re-rolls in me. There's nothing that slows play down more than a re-roll, especially in the WW system where you might get multiple re-rolls on a single character's actions. If you intend to switch to 4e it shouldn't be that hard to look at the math and turn the re-rolls into static modifiers.
This is especially important in 3E in the presence of instakills. Without rerolls, the best you can do is if you fail only on a 1, in which case you have a 1/20 = 5% chance of failing any save. If you can reroll a failed save, this chance goes down to 1/400 = 0.25%. By contrast, any static modifier, no matter how big, cannot reduce your chance of failing below 5%.