Kinak
First Post
It depends a lot on your group. For example, I'm running a group with a fighter, cleric, and a bard right now. And the cleric (and bard, which is less surprising) feel completely outclassed by the fighter.Are the spell-users and non-casters close enough that balancing it could just be a matter of slowing down the number of spells they acquire and maybe their caster level, or is it still that the effects of some of the high level ones are just game breaking still? (Would it fix the problem to make the spacing between new spell levels slow down and just ditch the 9th and maybe 8th levels? Would that strip the casters of too much fun stuff?)
I feel like they tightened the balance up enough (by giving boosts to the casters, but larger boosts to the others) to get everyone within striking distance.
I think slowing down spells would be fine, but you'd want to run it by your players. I'd personally go for E6 (or E8 or whatever) first, though.
In a broader sense, I think it's more about setting groundrules. Some people in the wider world won't want to play the sort of game you want to run, on all sorts of issues, far beyond rules stuff. You just have to be up front with what you want and up front if people don't provide it.
Yeah, low-level casters are way better (in the "more fun" sense, not as much on the "more powerful" sense).It looks on the surface like the problem of one-and-done for the low level casters have been fixed by PF. Does that seem to hold in your actual games too?
Cheers!
Kinak