LordVyreth
First Post
I just finished reading it, and my opinion is admittedly mixed. I think a lot of my issues stem from a possible misunderstanding of how character points work. Are they really saying that all ability scores have a 2 to one relationship with character points? And thus, a character needs at least 30 character points to have even base ten in all ability scores? That seems a little low considering 42 is the average power level, flunkies and pet monsters start with only 20 character points, and the supposedly-more powerful servants start with only ten! Granted, a few points in Defects make up for it slightly, but it still seems a little weak. Also, I'm concerned about the supposed weakness of the Adventurer versus other character classes. According to the book, the Adventurer has less Character Points to spend than other classes, but can theoretically benefit from them more due to total freedom in assigning them. But between the Limited Training Defect and the ability to create new classes, it seems like other classes can mosty gain the same advantage, weakening the Adventurer again. Has anyone played with the system so far, and how has it worked?
Also, what does everyone think of the way Own a Big Mecha and Dynamic Sorcery work? I was a little overwhelmed at the complexity of the included mecha rules, which felt far more detailed compared to normal BESM rules, and the cost of some things, like speed compared to armor and the cost of AI, were very high. Finally, how does everyone think Dynamic Sorcery is handled in terms of Energy Point costs? I'm a little worried about the fact that it takes so much EP to pay for the highest level spells, but I'd like some more personal comments, if possible.
In general, I'm looking for stories on how the system has worked for others, both relating to the above concerns and in general. Can anyone give me some of their interpretations?
Also, what does everyone think of the way Own a Big Mecha and Dynamic Sorcery work? I was a little overwhelmed at the complexity of the included mecha rules, which felt far more detailed compared to normal BESM rules, and the cost of some things, like speed compared to armor and the cost of AI, were very high. Finally, how does everyone think Dynamic Sorcery is handled in terms of Energy Point costs? I'm a little worried about the fact that it takes so much EP to pay for the highest level spells, but I'd like some more personal comments, if possible.
In general, I'm looking for stories on how the system has worked for others, both relating to the above concerns and in general. Can anyone give me some of their interpretations?