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<blockquote data-quote="Festivus" data-source="post: 3472777" data-attributes="member: 34532"><p>I have two cliff hangers (spoilers for Age of Worms and Savage Tide):</p><p></p><p>Age of Worms, after setting off a trap that pushed the entire party down a tube and down a waterfall that plummets 750 feet, most of the party has some method of soft falling or flight, except the plate wearing cleric, who is the last one to come out the tunnel and into the passage where all the others are floating. It should make for some real cinematics as the players have had two weeks to consider how to save the cleric from certain doom.</p><p></p><p>Savage Tide, the group just found out that they can't go back the way they came and are essentially trapped.</p><p></p><p>In both instances I have to introduce new players. Savage Tide will likely have to retcon in the player, but the Age of Worms I am considering a "Land of the Lost" moment, where the cleric (who is a cohort) switches places with the new player.</p></blockquote><p></p>
[QUOTE="Festivus, post: 3472777, member: 34532"] I have two cliff hangers (spoilers for Age of Worms and Savage Tide): Age of Worms, after setting off a trap that pushed the entire party down a tube and down a waterfall that plummets 750 feet, most of the party has some method of soft falling or flight, except the plate wearing cleric, who is the last one to come out the tunnel and into the passage where all the others are floating. It should make for some real cinematics as the players have had two weeks to consider how to save the cleric from certain doom. Savage Tide, the group just found out that they can't go back the way they came and are essentially trapped. In both instances I have to introduce new players. Savage Tide will likely have to retcon in the player, but the Age of Worms I am considering a "Land of the Lost" moment, where the cleric (who is a cohort) switches places with the new player. [/QUOTE]
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