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<blockquote data-quote="Crothian" data-source="post: 3484605" data-attributes="member: 232"><p>We started a new campaign. It is a game set in Sharn (Eberron) and all the characters have an Aberrant Mark. We started the session with the players being invited to join House Tarkanan. It really wasn't a choice but thankfully the PCs didn't puch it and get themselves killed. They meet one of the high ups and had a lot of explanations about their marks, the house, the War of the Mark, and other things. From there they went down to the lower levels and got training. I started the characters out at level 0 with some house rules. They each fought an experienced pit fighter and got their ass kicked. All except the last PC to do it. Instead of fighting he used his Dragonmark and made his opponent run away in fear. The training went on for a week and then they got their first job from the House.</p><p></p><p>While the House is best known for murder, assassinations, and theft I'm broadening what they do to allow for a wider range of assignments. They were hired to rescue a kidnapped woman. Basically this was DCC 0. They role played it all well and made some potential allies. They spent money for healing and really learned fast how not having a healer in the group is a pain. They will have a healer once they gain a level. </p><p></p><p>The adventure went well and we ended it with them rescuing the prisoners and defeating the bad guys. They are now planning to perhaps take over the area the ogre in the module had and leave the Wizard's lab there and make use of it. They also might finish exploring the place and also they have to deal with trying to fence the items they "found".</p></blockquote><p></p>
[QUOTE="Crothian, post: 3484605, member: 232"] We started a new campaign. It is a game set in Sharn (Eberron) and all the characters have an Aberrant Mark. We started the session with the players being invited to join House Tarkanan. It really wasn't a choice but thankfully the PCs didn't puch it and get themselves killed. They meet one of the high ups and had a lot of explanations about their marks, the house, the War of the Mark, and other things. From there they went down to the lower levels and got training. I started the characters out at level 0 with some house rules. They each fought an experienced pit fighter and got their ass kicked. All except the last PC to do it. Instead of fighting he used his Dragonmark and made his opponent run away in fear. The training went on for a week and then they got their first job from the House. While the House is best known for murder, assassinations, and theft I'm broadening what they do to allow for a wider range of assignments. They were hired to rescue a kidnapped woman. Basically this was DCC 0. They role played it all well and made some potential allies. They spent money for healing and really learned fast how not having a healer in the group is a pain. They will have a healer once they gain a level. The adventure went well and we ended it with them rescuing the prisoners and defeating the bad guys. They are now planning to perhaps take over the area the ogre in the module had and leave the Wizard's lab there and make use of it. They also might finish exploring the place and also they have to deal with trying to fence the items they "found". [/QUOTE]
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