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<blockquote data-quote="talien" data-source="post: 3486824" data-attributes="member: 3285"><p>If you read my story hour, this post contains lots of spoilers...</p><p></p><p>After Sebastian sacrificed himself at the end of my highly modified version of Tatters of the King, our heroes sailed the month-long journey back from Nyambe. I used Dead Man’s Chest encounters along the way. Fighting off pirates, sea serpents, a…uh, huge sea spider, sirens, killer trees, and a spellwarped triceratops, they finally arrived in Freeport.</p><p></p><p>Once back in Freeport and attempting to keep a low profile, the heroes found a gate to Carcosa through Cresh Manor (that’d be Shadows of Freeport). Unlike the original adventure’s plot, their goal was to find the gate, not close it. Only Kham can change the destination of gates, thanks to his peculiar designation as being “The Key.” So they blew through Shadows of Freeport pretty quickly, and ended up dispatching their old enemy who supposedly died awhile back, Elijah Quelch. </p><p></p><p>The heroes then went through a 3.5 conversion of Castle Amber. Only now it’s Castle Ambrose set in Carcosa. Kham got taken out about midway through the adventure, Sebastian was eventually rescued, and then it was a long, bloody slog through monster after monster to the end. Richer, considerably more powerful (just about everyone leveled), and wondering what the hell just happened, our heroes are back in Freeport. </p><p></p><p>It seems that the Unspeakable One (AKA Hastur) was not the real problem, but rather manipulating our heroes to save his own world of Carcosa. He has withdrawn his protection from Arcanis and now his half-brother and rival, Leviathan, is about to take over. And that’s bad news if you know anything about Black Sails Over Freeport.</p><p></p><p>Given that Aldones Stefan Ambrose, the 25th level wizard who they rescued at the end of the adventure, granted them four wishes, extremely valuable jewelry, and some important information in the middle of Freeport’s streets, our heroes are about to receive some unwanted attention.</p><p></p><p>The last time they were in Freeport, Kham was sentenced to life on the Hulks, along with the dreaded orc pirate Drak Scarbelly. A daring raid freed them but put the heroes on the Sea Lord Guard’s hit list. During that time, Kham finally got over his addiction to Ghoul Juice (the hard way, by going cold turkey in prison) and thought that was the last of it. But Ghoul Juice is now spreading through Freeport’s streets like wildfire, enough to upset the delicate balance that Finn’s Syndicate enforces. </p><p></p><p>Next adventures, in order: Gangs of Freeport, where our heroes staunch the flow of Ghoul Juice to Freeport’s streets. Then they cut off the drugs at their source in The Ghosting of the Lady Quay. After they return to Freeport, it’s time to get back on track with the final adventure series of the campaign. First comes Fair Salvage, when we find out what happened to all those Fihali and then Where the Ocean Meets the Sky to locate the Moonsilver Orb and open a portal to Yarashad. Finally, we’ll run the rest of Black Sails Over Freeport--the race to stop Leviathan from awakening is on!</p><p></p><p>All this will be told in my story hour, but the story hour postings are now like, 30 chapters behind the actual events so it’ll take awhile. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="talien, post: 3486824, member: 3285"] If you read my story hour, this post contains lots of spoilers... After Sebastian sacrificed himself at the end of my highly modified version of Tatters of the King, our heroes sailed the month-long journey back from Nyambe. I used Dead Man’s Chest encounters along the way. Fighting off pirates, sea serpents, a…uh, huge sea spider, sirens, killer trees, and a spellwarped triceratops, they finally arrived in Freeport. Once back in Freeport and attempting to keep a low profile, the heroes found a gate to Carcosa through Cresh Manor (that’d be Shadows of Freeport). Unlike the original adventure’s plot, their goal was to find the gate, not close it. Only Kham can change the destination of gates, thanks to his peculiar designation as being “The Key.” So they blew through Shadows of Freeport pretty quickly, and ended up dispatching their old enemy who supposedly died awhile back, Elijah Quelch. The heroes then went through a 3.5 conversion of Castle Amber. Only now it’s Castle Ambrose set in Carcosa. Kham got taken out about midway through the adventure, Sebastian was eventually rescued, and then it was a long, bloody slog through monster after monster to the end. Richer, considerably more powerful (just about everyone leveled), and wondering what the hell just happened, our heroes are back in Freeport. It seems that the Unspeakable One (AKA Hastur) was not the real problem, but rather manipulating our heroes to save his own world of Carcosa. He has withdrawn his protection from Arcanis and now his half-brother and rival, Leviathan, is about to take over. And that’s bad news if you know anything about Black Sails Over Freeport. Given that Aldones Stefan Ambrose, the 25th level wizard who they rescued at the end of the adventure, granted them four wishes, extremely valuable jewelry, and some important information in the middle of Freeport’s streets, our heroes are about to receive some unwanted attention. The last time they were in Freeport, Kham was sentenced to life on the Hulks, along with the dreaded orc pirate Drak Scarbelly. A daring raid freed them but put the heroes on the Sea Lord Guard’s hit list. During that time, Kham finally got over his addiction to Ghoul Juice (the hard way, by going cold turkey in prison) and thought that was the last of it. But Ghoul Juice is now spreading through Freeport’s streets like wildfire, enough to upset the delicate balance that Finn’s Syndicate enforces. Next adventures, in order: Gangs of Freeport, where our heroes staunch the flow of Ghoul Juice to Freeport’s streets. Then they cut off the drugs at their source in The Ghosting of the Lady Quay. After they return to Freeport, it’s time to get back on track with the final adventure series of the campaign. First comes Fair Salvage, when we find out what happened to all those Fihali and then Where the Ocean Meets the Sky to locate the Moonsilver Orb and open a portal to Yarashad. Finally, we’ll run the rest of Black Sails Over Freeport--the race to stop Leviathan from awakening is on! All this will be told in my story hour, but the story hour postings are now like, 30 chapters behind the actual events so it’ll take awhile. :) [/QUOTE]
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