Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's good what's not in PF?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6219664" data-attributes="member: 1165"><p>Pathfinder is much like 3.x, with all its good and bad points.</p><p></p><p>Because there's been another pass at the rules, core Pathfinder is a little more balanced than 3.x. But note I said a little, because little has changed. A very few spells (Grease, Mirror Image) have actually gotten more powerful when they didn't need to be.</p><p></p><p>Low-level wizards are much better (in a good way). They get a few spell-like abilities per day based on specialization (or lack thereof), so they can go longer before they have to pull out the crossbow. Conjurers are amazing, you get an acid dart several times per day. Necromancers not so much, you can just touch people to make them scared, and not even deal any damage.</p><p></p><p>Turn Undead also makes sense. You no longer need to use the chart. It's called Channel Energy now, and can be used for AoE healing too, saving the cleric a move action, as you can tell a wounded PC to come to you. On top of that, there's a feat to make using Channel a move action, so you call for the healing huddle and spend your standard action casting Doom or something that you actually want to do.</p><p></p><p>Every class gets scaling abilities, which means prestige classes lose value (since you have to give up those abilities). The abilities are thematic but not necessarily powerful.</p><p></p><p>For instance, fighters get weapon training and armor training (which give bonuses to hit and damage that stack with specialization bonuses, as well as reducing ACP and increasing max Dex, a big deal at high levels) as well as bravery, which gives tiny bonuses to saving throws against fear.</p><p></p><p>Wizards gain special abilities based on specialization (or lack of specialization, as the case may be), such as the evoker's Energy Wall at 8th-level, and sorcerers have "themes" that include warlock-flavored themes (there's fey sorcerers, infernal sorcerers, etc). I'm converting a Pathfinder adventure to 4e right now and generally convert sorcerers into warlocks, although at least one, a fire sorcerer, will remain a fire sorcerer.</p><p></p><p>Clerics are probably the only class that don't gain benefits like this, and even then Channel Energy scales with cleric levels, and you'll need to give that up if you take a prestige class. Clerics got a <em>slight</em> nerf (no longer gain heavy armor proficiency for free) but to me that's not significant.</p><p></p><p>Although Pathfinder has put out fewer products than 3e and 4e (given the amount of time that it has run) it's already running into bloat. There's a bunch of classes that don't add much to the game except confusion, unbalance or both. (I put summoners and gunslingers in that category.) There's no official Character Builder, but everything is in the SRD, so players have access to everything, chipping away at DM authority. If you're not a fan of bad classes, you'll be saying "no" a lot.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6219664, member: 1165"] Pathfinder is much like 3.x, with all its good and bad points. Because there's been another pass at the rules, core Pathfinder is a little more balanced than 3.x. But note I said a little, because little has changed. A very few spells (Grease, Mirror Image) have actually gotten more powerful when they didn't need to be. Low-level wizards are much better (in a good way). They get a few spell-like abilities per day based on specialization (or lack thereof), so they can go longer before they have to pull out the crossbow. Conjurers are amazing, you get an acid dart several times per day. Necromancers not so much, you can just touch people to make them scared, and not even deal any damage. Turn Undead also makes sense. You no longer need to use the chart. It's called Channel Energy now, and can be used for AoE healing too, saving the cleric a move action, as you can tell a wounded PC to come to you. On top of that, there's a feat to make using Channel a move action, so you call for the healing huddle and spend your standard action casting Doom or something that you actually want to do. Every class gets scaling abilities, which means prestige classes lose value (since you have to give up those abilities). The abilities are thematic but not necessarily powerful. For instance, fighters get weapon training and armor training (which give bonuses to hit and damage that stack with specialization bonuses, as well as reducing ACP and increasing max Dex, a big deal at high levels) as well as bravery, which gives tiny bonuses to saving throws against fear. Wizards gain special abilities based on specialization (or lack of specialization, as the case may be), such as the evoker's Energy Wall at 8th-level, and sorcerers have "themes" that include warlock-flavored themes (there's fey sorcerers, infernal sorcerers, etc). I'm converting a Pathfinder adventure to 4e right now and generally convert sorcerers into warlocks, although at least one, a fire sorcerer, will remain a fire sorcerer. Clerics are probably the only class that don't gain benefits like this, and even then Channel Energy scales with cleric levels, and you'll need to give that up if you take a prestige class. Clerics got a [i]slight[/i] nerf (no longer gain heavy armor proficiency for free) but to me that's not significant. Although Pathfinder has put out fewer products than 3e and 4e (given the amount of time that it has run) it's already running into bloat. There's a bunch of classes that don't add much to the game except confusion, unbalance or both. (I put summoners and gunslingers in that category.) There's no official Character Builder, but everything is in the SRD, so players have access to everything, chipping away at DM authority. If you're not a fan of bad classes, you'll be saying "no" a lot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's good what's not in PF?
Top