Hmm. I'm glad you mentioned that one. A while ago I was participating in another thread and that module came up with high regard. I told them thanks, and said I would buy it. However, being prompted by your comment I went to review my copy, as I don't recall anything about it, and it turns out I really don't have it. So immediately after writing this post I'm going to head out over the Internet to buy it somewhere, if it's still around. Thanks.I'm also a fan of The Grey Citadel which combines role-playing, investigation and high-stakes combat in one delicious module.
Yes, agreed. In fact, to answer the OP, here is my favorite "module" from way back: I used to run B4 The Lost City, and then with heavy conversion I would place L1 The Secret of Bone Hill onto "The Island of Death" in B4's underground city. The two modules took a huge amount of time to finish, even back then when my jr. high buddies would come over twice a week to play.The Secret of Bone Hill - This module showed me early in my DMing career how to do a sandbox style game.
Yes, agreed. In fact, to answer the OP, here is my favorite "module" from way back: I used to run B4 The Lost City, and then with heavy conversion I would place L1 The Secret of Bone Hill onto "The Island of Death" in B4's underground city. The two modules took a huge amount of time to finish, even back then when my jr. high buddies would come over twice a week to play.
- Banewarrens (Monte Cook). An underground dungeon with a real purpose and a lots of encounters are based on story elements - you fight competing parties, are tricked by an imposter/traitor.
I don't know, but I have another one for you:Twice, now, I've had compaigns with nearby huge mountains, ready to drop The Banewarrens in when the party hits the right level.
Twice, now, the group had disintegrated before we've got anywhere near the power levels for this bad boy.
<why isn't there a head-desk smilie?>
Ghost, MFA is one I greatly enjoyed. Are the Dragon installments just a conversion of that, or do they expand it -- or are they all new material?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.