What's in your game?

Our current campaign (which I am not the DM of this time) allows the following:

Core Books
Psionics Handbook
Forgotten Realms Campaign Guide

We have found most of what is in the class guides to be unbalanced, or just something we don't like. All of the players are happy with what is allowed, and thats what is important.

--Hummingbird
 

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Core books and Psionics Handbook with minor modifications. Everything else is subject to my approval as DM (partially for game balance but even more so for campaign flavor) but I'm generally a little more willing to accept stuff from WotC than other companies. Also the author of the supplement makes a difference too.
 

In my play group, basically (1), core books only. We do not even use prestige classes for PCs. I and some other DMs in my group have decided to use Black Guard as there is no core class for evil warriors. Monsters from other supplements, such as Monsters of Faerun, Manual of Planes, etc, can be thrown in by DMs.

We were planning to use class supplements once all of them are published. But now, after reading some of them, we are not likely to use them in future at all.

We are using anything for one-day game or short campaign to get some "change". But we love the solid balance of core rule books, and will not likely to use any other books for our main campaigns.
 

Well, mostly 3.

BUT: DragMag does go in with DM approval, but we dont use it often because only one layer gets DragMag.

ALSO: As a DM, I use SOME Rokugun material to suppliament WoTCs OA, but I try to minimize it.
 

2 on your list. Currently it's just the DMG, PHB, and the class books. Something from outside may be possible, but that requires DM approval.
 

Anything is subject to DM approval - be it PHB spell or home-made prestige class. I try to replace any homemade class/spell/whatever by an existing (core) rule/item etc. before adding it.
One campaign has a psion, a homemade prestige class and feat and DM-made magic items and is set in the FRCS. The other has mixed things from all splatbooks, the FRCS, home-made prestige classes and other sources and is set in a modified FRCS.
 

I'd have to state it in terms of how much material from each source is used IMC:

1) Core books (PHB, DMG, MM): 90%
2) FRCS, FR 3e materials: 80%
3) Relics & Rituals, Traps & Treachery: 80% (no PrCs)
4) Malhavoc products: 50%
5) CAP books (PsiHB, MotP, etc.): 50%
6) Classbooks: 20%
7) Dragon: 10-15%

I also use a bunch of online and home-brew stuff, and a bunch of stuff taken from 1e/2e materials.
 

Very interesting comments from everyone, thanks! Keep them coming, I think it will only help to understand where different posters are "coming from" when they post some of their comments.

Overall, here are some interesting trends:
1) nobody uses the Core Books verbatim, some minor tweaking is involved.
2) I'm surprised at how many people limited the classbooks, probably as a result of S&F being the first, and being SO unbalanced.
3) It's pretty common that R&R and Traps and Treachery are the most commonly used (non-TSR) books.
4) Lots of people use the FR stuff.
5) Most people's general rule is "If the DM owns it, it's legal, and if not will require a great deal of convincing to add it in."
 

I am the DM of 2 separated groups of players. I own the 3 core rulebooks, and this year I will buy Manual of the Planes, Epic Level Handbook and Book of Challenges. Players own NOTHING and usually don't even spend much time reading the SRD. Some of them are very action-oriented, and others are roleplaying-oriented but they always get along excellently.

We use core books rules (not any variant yet), but every source is considered ok, giving greater trust in WotC's playtesting. Approval is necessary for any addition: as DM I can decide first if a thing is possible, then it goes to votes, but it needs agreement from 100% players to become into the game.
I have discouraged house rules & homebrewed PrClasses, Feats, Spells and everything else until my players are more experienced with base stuff (definitely NO VARIANTS before using the standard rules and proving they need modification).

Anyway, minor players-made variations to Spells are being used (such as spells modified for taste, incl. changes to energy type).
 

I'll take a #4, with a Large Fry and a Sprite.

Actually I normally will let in some other things if the player asks. But if its covered in #4 its fair game. My campaign has very little home made stuff though.

The new game I just started is a #7. Defintely some wacky things in there. Ever met a Jedi Soulmech?
 

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