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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9162923" data-attributes="member: 6704184"><p>I’d use elements and have one that just adds to damage of your attacks without making anything free, as well as those. </p><p></p><p><strong>Fire</strong> - FoB free (maybe worded as your martial arts attack becomes 2 attacks to avoid unintended power boosts to subs that make FoB do extra stuff)</p><p><strong>Water</strong> - PD free (I’d actually prefer to make deflect missiles into deflect attacks and water stance makes the counter attack of DA free)</p><p><strong>Air</strong> - SoTW free (your speed is doubled for 1 minute and you can take the dash or disengage action as a bonus action during that time)</p><p><strong>Earth</strong> - you reduce damage you take once per turn by your wisdom modifier, and gain a bonus to all melee weapon and unarmed strike damage rolls equal to wisdom modifier </p><p></p><p>I like this, too. </p><p></p><p>I would prefer making it cost a bonus action or be usable 1 per turn or be a special attack you make as an action, rather than make it cost more ki</p><p></p><p>Legendary Actions. Spend DP to take an action at the end of another creatures turn.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9162923, member: 6704184"] I’d use elements and have one that just adds to damage of your attacks without making anything free, as well as those. [B]Fire[/B] - FoB free (maybe worded as your martial arts attack becomes 2 attacks to avoid unintended power boosts to subs that make FoB do extra stuff) [B]Water[/B] - PD free (I’d actually prefer to make deflect missiles into deflect attacks and water stance makes the counter attack of DA free) [B]Air[/B] - SoTW free (your speed is doubled for 1 minute and you can take the dash or disengage action as a bonus action during that time) [B]Earth[/B] - you reduce damage you take once per turn by your wisdom modifier, and gain a bonus to all melee weapon and unarmed strike damage rolls equal to wisdom modifier I like this, too. I would prefer making it cost a bonus action or be usable 1 per turn or be a special attack you make as an action, rather than make it cost more ki Legendary Actions. Spend DP to take an action at the end of another creatures turn. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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