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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9162929" data-attributes="member: 6704184"><p>Anyway, what I think will happen, or what I’d do at least: </p><p></p><p>Deflect Missiles becomes Deflect Attacks, still gains ability to delfect magic attacks at level 6. The counter-attack doesn’t cost DP if you exceed the damage of the attack by a certain amount? Or just doesn’t cost DP at all. </p><p></p><p>I think they’ll float letting monks Dash and Disengage for free, and SoTW is only needed if you want to do both and triple your jump distance. They may test Dodge as a free bonus action. </p><p></p><p>Tbh, I don’t think it would be out of line, and the Monk should have some stuff that no other class can do. I’d rather see Patient Defense be a DP cost upgrade where you dodge and gain damage reduction against attacks, which would make Delfect Attacks more likely to reduce damage to 0. Make those two features compliment eachother. </p><p></p><p>I think we will see some situational stuff where like, if you crit you can use FoB without spending ki once before the end of your next turn, or if you reduce falling damage to 0 with Slow Fall you can do SpTW free once, etc. Some higher level stuff too.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9162929, member: 6704184"] Anyway, what I think will happen, or what I’d do at least: Deflect Missiles becomes Deflect Attacks, still gains ability to delfect magic attacks at level 6. The counter-attack doesn’t cost DP if you exceed the damage of the attack by a certain amount? Or just doesn’t cost DP at all. I think they’ll float letting monks Dash and Disengage for free, and SoTW is only needed if you want to do both and triple your jump distance. They may test Dodge as a free bonus action. Tbh, I don’t think it would be out of line, and the Monk should have some stuff that no other class can do. I’d rather see Patient Defense be a DP cost upgrade where you dodge and gain damage reduction against attacks, which would make Delfect Attacks more likely to reduce damage to 0. Make those two features compliment eachother. I think we will see some situational stuff where like, if you crit you can use FoB without spending ki once before the end of your next turn, or if you reduce falling damage to 0 with Slow Fall you can do SpTW free once, etc. Some higher level stuff too. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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