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General Tabletop Discussion
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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9164575" data-attributes="member: 6704184"><p>Nah, sorry but, this ain’t it. </p><p></p><p>Weapon Mastery is fine, Cunning Strikes is fantastic*, and the monk absolutely should get a similar boost to fighters. </p><p></p><p>WM and CS are situational, and the majority of players aren’t powergamers, and <em><strong>even if</strong></em> you have a powergamer running a fighter/rogue or soemthing, they aren’t going to obviate other characters. </p><p></p><p>*the last thing rogue needs is to deal less damage, so the fantastic has the caveat that I’d rather they make it cost a BA than a sneak attack die, and give the rogue a 1-2 per short rest Backstab that lets them get a really nasty “nova” hit a few times a day. But barring that, CS is still great.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9164575, member: 6704184"] Nah, sorry but, this ain’t it. Weapon Mastery is fine, Cunning Strikes is fantastic*, and the monk absolutely should get a similar boost to fighters. WM and CS are situational, and the majority of players aren’t powergamers, and [I][B]even if[/B][/I] you have a powergamer running a fighter/rogue or soemthing, they aren’t going to obviate other characters. *the last thing rogue needs is to deal less damage, so the fantastic has the caveat that I’d rather they make it cost a BA than a sneak attack die, and give the rogue a 1-2 per short rest Backstab that lets them get a really nasty “nova” hit a few times a day. But barring that, CS is still great. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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