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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9166771" data-attributes="member: 6704184"><p>Yeah, and I do think it’s okay if the rogue is just better at it than the other two, having dash, disengage, and hide, while the other two only have 2. (Well the monk would still have patient defense theoretically, but like I said I’m down to change that too)</p><p></p><p>Absolutely. My Monk as Mystic Warrior rewrite does this, but needs some iteration. </p><p></p><p>Yep. Like I said, I’d make the DP version do everything SoTW currently does, so also increased jump distance (I’d change that to “you can jump your whole speed”. It’s just cleaner)</p><p></p><p>Yeah. I also kinda feel like this needs a damage upgrade at level 11 and again at like 15, but that’s a different issue. </p><p></p><p>That’s definitely good. And “stacks” with deflect missiles. It still think it might be cleaner to fold PD into deflect missiles and make it deflect attacks, but I’m open to this. </p><p></p><p>Absolutely. Yeah. </p><p></p><p>Sure, or it could add horizontal movement, or if you take no damage you can move as part of the same reaction. Some kind of of “spend points” upgrade.</p><p>Even making it not use your reaction if you spend would work. </p><p></p><p>Probably. I think the only way to fix SS without cutting it is to make it work like flesh to stone. </p><p></p><p>IMO this should be free, and take a point to add extra damage of that type. </p><p></p><p>I like that. It always bugs me that movement stuff just…ends, at the end of your turn. Like…we can track someone being in the air while other people take their turn, surely.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9166771, member: 6704184"] Yeah, and I do think it’s okay if the rogue is just better at it than the other two, having dash, disengage, and hide, while the other two only have 2. (Well the monk would still have patient defense theoretically, but like I said I’m down to change that too) Absolutely. My Monk as Mystic Warrior rewrite does this, but needs some iteration. Yep. Like I said, I’d make the DP version do everything SoTW currently does, so also increased jump distance (I’d change that to “you can jump your whole speed”. It’s just cleaner) Yeah. I also kinda feel like this needs a damage upgrade at level 11 and again at like 15, but that’s a different issue. That’s definitely good. And “stacks” with deflect missiles. It still think it might be cleaner to fold PD into deflect missiles and make it deflect attacks, but I’m open to this. Absolutely. Yeah. Sure, or it could add horizontal movement, or if you take no damage you can move as part of the same reaction. Some kind of of “spend points” upgrade. Even making it not use your reaction if you spend would work. Probably. I think the only way to fix SS without cutting it is to make it work like flesh to stone. IMO this should be free, and take a point to add extra damage of that type. I like that. It always bugs me that movement stuff just…ends, at the end of your turn. Like…we can track someone being in the air while other people take their turn, surely. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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