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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="mellored" data-source="post: 9166905" data-attributes="member: 6801209"><p>The dice scale, so that helps a bit. But otherwise.</p><p></p><p>Flurry of Blows</p><p>As a bonus action, make an Unarmed Attack.</p><p>1DP: increase to 2 Unarmed Attacks.</p><p>2DP (level 11): increase to 3 Unarmed Attack.</p><p>3DP (level 17): increase to 4 attacks.</p><p></p><p>...Probably too much rolling so I guess not.</p><p></p><p>I have no objections to putting them together.</p><p></p><p>There's already a lot of rolling on the monks turn. A multi-stage stun would be too much IMO.</p><p></p><p>Though, maybe something like.</p><p></p><p>Spend 1 DP when you first target a creature on your turn. They then make a Constitution saving throw at the end of your turn. If they fail, they take an effect depending on the number of times you hit them.</p><p></p><p>No hits: you regain 1 DP.</p><p>Once, they can't take reactions.</p><p>Twice, they are dazed</p><p>Three times, they are stuned</p><p>Four times, they are incapacitated.</p><p></p><p>Or maybe steal the sorcerer idea, and you get an effects based on your damage roll.</p><p></p><p></p><p>I think force for free is good enough.</p><p>But extra damage for spending DP could be a nice way to scale it.</p><p></p><p>1 DP: your Unarmed Attacks are cold, fire, or lightning for a minute or until you use this feature again. You gain +1d4 bonus damage while this last.</p><p>2DP (level 11): increase the damage to +1d6</p></blockquote><p></p>
[QUOTE="mellored, post: 9166905, member: 6801209"] The dice scale, so that helps a bit. But otherwise. Flurry of Blows As a bonus action, make an Unarmed Attack. 1DP: increase to 2 Unarmed Attacks. 2DP (level 11): increase to 3 Unarmed Attack. 3DP (level 17): increase to 4 attacks. ...Probably too much rolling so I guess not. I have no objections to putting them together. There's already a lot of rolling on the monks turn. A multi-stage stun would be too much IMO. Though, maybe something like. Spend 1 DP when you first target a creature on your turn. They then make a Constitution saving throw at the end of your turn. If they fail, they take an effect depending on the number of times you hit them. No hits: you regain 1 DP. Once, they can't take reactions. Twice, they are dazed Three times, they are stuned Four times, they are incapacitated. Or maybe steal the sorcerer idea, and you get an effects based on your damage roll. I think force for free is good enough. But extra damage for spending DP could be a nice way to scale it. 1 DP: your Unarmed Attacks are cold, fire, or lightning for a minute or until you use this feature again. You gain +1d4 bonus damage while this last. 2DP (level 11): increase the damage to +1d6 [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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