Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's not going to cost discipline points for the Monk to do now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 9167705" data-attributes="member: 6932123"><p>At first I was going to call this a bad faith argument, but on further reflection I realize that not everyone is good at math, and, while I've posted a link to my spreadsheet for others to examine, not everyone is going to be willing to do that, so that's not the best way of explaining things either. My charts can thus come off as being supported by "Trust me, bro".</p><p></p><p>So to clear things up, here's a manual breakdown on the math involved.</p><p></p><p>You seem to be alluding to a barbarian using PAM vs a level 17+ monk, so I'll set things at level 17. Max attribute is 20, and both classes will be assumed to have reached that by that level.</p><p></p><p>The dice averages for their attacks are 5.5 + 5.5 + 2.5 = 13.5 for the barbarian and 6.5 + 6.5 + 6.5 + 6.5 = 26 for the monk. That clearly favors the monk.</p><p></p><p>Then you add the attribute mod — +5, 3 times for the barbarian and 4 times for the monk. Now we're at 28.5 vs 46. Favors the monk even more.</p><p></p><p>Then you add Rage damage for the barbarian — +4, 3 times, putting it at 40.5 vs the 46 of the monk. Significantly closes the gap, but still favors the monk.</p><p></p><p>Then you add the Graze weapon mastery. This requires factoring in accuracy. For an accuracy between 60% and 80% (a reasonable range to examine), the barbarian's total (with Graze) becomes between 30.3 and 35.4, while the monk has between 27.6 and 36.8. There's complete overlap now, with the monk potentially doing either less or more than the barbarian. They're almost tied at 70%.</p><p></p><p>Note: The monk isn't getting any weapon mastery because he's using unarmed strikes (1d12), and there are no weapon masteries for unarmed strikes (yet).</p><p></p><p>Calculation for 60%: (5.5+5+4)*60% + (5*40%) = 10.7; (2.5+5+4)*60% + (5*40%) = 8.9; 10.7+10.7+8.9 = 30.3</p><p></p><p>Calculation for 80%: (5.5+5+4)*80% + (5*20%) = 12.6; (2.5+5+4)*80% + (5*20%) = 10.2; 12.6+12.6+10.2 = 35.4</p><p></p><p>Then you add Great Weapon Master damage. This is useful for the barbarian, but not for the monk (H2H does not qualify for either of the GWM features). Monk doesn't have an equivalent feat for any additional damage boost (aside from Charger, which both can get). That's +6 damage once per turn, between 93.6% and 99.2% of the time (we're not using Reckless Attack yet, but its addition would be just a fraction of a point for this). +5.6 to +5.95 pushes the barbarian to between 35.9 and 41.35 vs the monk's 27.6 to 36.8. And now the barbarian is ahead. (+12% to +30%)</p><p></p><p>While the barbarian can use Reckless Attack (and gain more damage from Frenzy if it's the Berserker subclass) for advantage, the monk can use Stunning Strike for advantage as well, so I'm not going to do the math on that. The gains will be similar on both sides, though the barbarian's will be more reliable.</p><p></p><p></p><p>I didn't include Charger. Both can gain the same benefit from it, though monk is probably more likely to take it as a feat, in which case it mostly balances out the benefit of GWM, and the two classes are again closer to tied.</p><p></p><p>So, discounting advantage from Reckless Attack/Stunning Strike, not counting bonus feat damage from GWM/Charger, and not including subclass damage features, the monk and the barbarian generate similar damage output. It does require weapon mastery on the barbarian's part, but also that the monk always uses Flurry of Blows. A more realistic FoB usage rate would largely balance out the lack of weapon masteries, so the PHB damage is likely also similar.</p><p></p><p></p><p>I disagree with the premise. While the monk and barbarian are comparable at baseline, the barbarian has a much higher potential. The ease of using Reckless Attack, not needing to sacrifice your bonus action to use other class features, and (in the PHB) the power attack from GWM vs low AC enemies gives rise to massive potential damage. Alternatively, the UA Berserker's Frenzy plus the new GWM can do similarly. Those damage spikes are memorable, whereas the normal damage isn't. (See also: paladins)</p><p></p><p>Basically, the monk does OK damage, but it <em>only</em> does "OK" damage. It also does lots of other things (which I think is a large part of the draw of the class), but those other things being so heavily limited by ki/discipline points means that players get neither amazing damage nor amazing thematics (until later levels).</p><p></p><p>The suggestions I have seen tend to try to boost one or the other. Maybe give Flurry of Blows a third attack in order to be a greater threat on the battlefield, or provide ways of using "lesser" versions of class features without spending DP, so you can still always do monk-like things.</p><p></p><p>And, for me at least, comparisons with the barbarian (or any other class) is purely as a benchmark to make sure suggested changes do not reach excessive levels. I've spent a lot of time on the barbarian and fighter since UA5, and since they largely feel pretty balanced for their intended purpose, I feel they make good references when examining how other classes behave.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9167705, member: 6932123"] At first I was going to call this a bad faith argument, but on further reflection I realize that not everyone is good at math, and, while I've posted a link to my spreadsheet for others to examine, not everyone is going to be willing to do that, so that's not the best way of explaining things either. My charts can thus come off as being supported by "Trust me, bro". So to clear things up, here's a manual breakdown on the math involved. You seem to be alluding to a barbarian using PAM vs a level 17+ monk, so I'll set things at level 17. Max attribute is 20, and both classes will be assumed to have reached that by that level. The dice averages for their attacks are 5.5 + 5.5 + 2.5 = 13.5 for the barbarian and 6.5 + 6.5 + 6.5 + 6.5 = 26 for the monk. That clearly favors the monk. Then you add the attribute mod — +5, 3 times for the barbarian and 4 times for the monk. Now we're at 28.5 vs 46. Favors the monk even more. Then you add Rage damage for the barbarian — +4, 3 times, putting it at 40.5 vs the 46 of the monk. Significantly closes the gap, but still favors the monk. Then you add the Graze weapon mastery. This requires factoring in accuracy. For an accuracy between 60% and 80% (a reasonable range to examine), the barbarian's total (with Graze) becomes between 30.3 and 35.4, while the monk has between 27.6 and 36.8. There's complete overlap now, with the monk potentially doing either less or more than the barbarian. They're almost tied at 70%. Note: The monk isn't getting any weapon mastery because he's using unarmed strikes (1d12), and there are no weapon masteries for unarmed strikes (yet). Calculation for 60%: (5.5+5+4)*60% + (5*40%) = 10.7; (2.5+5+4)*60% + (5*40%) = 8.9; 10.7+10.7+8.9 = 30.3 Calculation for 80%: (5.5+5+4)*80% + (5*20%) = 12.6; (2.5+5+4)*80% + (5*20%) = 10.2; 12.6+12.6+10.2 = 35.4 Then you add Great Weapon Master damage. This is useful for the barbarian, but not for the monk (H2H does not qualify for either of the GWM features). Monk doesn't have an equivalent feat for any additional damage boost (aside from Charger, which both can get). That's +6 damage once per turn, between 93.6% and 99.2% of the time (we're not using Reckless Attack yet, but its addition would be just a fraction of a point for this). +5.6 to +5.95 pushes the barbarian to between 35.9 and 41.35 vs the monk's 27.6 to 36.8. And now the barbarian is ahead. (+12% to +30%) While the barbarian can use Reckless Attack (and gain more damage from Frenzy if it's the Berserker subclass) for advantage, the monk can use Stunning Strike for advantage as well, so I'm not going to do the math on that. The gains will be similar on both sides, though the barbarian's will be more reliable. I didn't include Charger. Both can gain the same benefit from it, though monk is probably more likely to take it as a feat, in which case it mostly balances out the benefit of GWM, and the two classes are again closer to tied. So, discounting advantage from Reckless Attack/Stunning Strike, not counting bonus feat damage from GWM/Charger, and not including subclass damage features, the monk and the barbarian generate similar damage output. It does require weapon mastery on the barbarian's part, but also that the monk always uses Flurry of Blows. A more realistic FoB usage rate would largely balance out the lack of weapon masteries, so the PHB damage is likely also similar. I disagree with the premise. While the monk and barbarian are comparable at baseline, the barbarian has a much higher potential. The ease of using Reckless Attack, not needing to sacrifice your bonus action to use other class features, and (in the PHB) the power attack from GWM vs low AC enemies gives rise to massive potential damage. Alternatively, the UA Berserker's Frenzy plus the new GWM can do similarly. Those damage spikes are memorable, whereas the normal damage isn't. (See also: paladins) Basically, the monk does OK damage, but it [I]only[/I] does "OK" damage. It also does lots of other things (which I think is a large part of the draw of the class), but those other things being so heavily limited by ki/discipline points means that players get neither amazing damage nor amazing thematics (until later levels). The suggestions I have seen tend to try to boost one or the other. Maybe give Flurry of Blows a third attack in order to be a greater threat on the battlefield, or provide ways of using "lesser" versions of class features without spending DP, so you can still always do monk-like things. And, for me at least, comparisons with the barbarian (or any other class) is purely as a benchmark to make sure suggested changes do not reach excessive levels. I've spent a lot of time on the barbarian and fighter since UA5, and since they largely feel pretty balanced for their intended purpose, I feel they make good references when examining how other classes behave. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's not going to cost discipline points for the Monk to do now?
Top