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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9168509" data-attributes="member: 6704184"><p>So, first, about the experiences you’ve had elsewhere. Elsewhere isn’t here. Here, you can just report that crap and it will usually be dealt with. I’ve been on both sides of that, because Im not always patient or nice about telling someone I think they’re out of line, or acting poorly. Obviously we should be able to disagree without anyone being insulted. </p><p></p><p>Further, I’m not surprised you get pushback when you describe people’s motives and recharacterise people’s arguments at them, and depending on where you’ve posted before coming here, most pushback may very well be insults. I don’t post my ideas on Reddit, for that reason.</p><p></p><p>But frankly, telling people that they only expect the monk to keep up in damage because they’re powergamers, and characterizing anything they want for the monk in the worst possible light especially as it concerns their motivations, is rude and insulting. Hell the way you reply to people talking about math analysis of the classes is insulting. The fact you’ve felt insulted by <em>other people in other places</em> doesn’t justify it <em>here</em>. </p><p></p><p>Source? Because no, the surveys aren’t mostly being filled out by powergamers, and the stuff that is most popular according to wotc’s data doesn’t line up with CharOp analysis of what is most powerful or exploitable. </p><p></p><p>Okay. The idea some people act like fools and show their ass online at the drop of a hat doesn’t really surprise me, but having watched Crawford talk about the Monk in playtest I don’t get the impression at all that optimizers are the ones dominating feedback. </p><p></p><p>This is what I’m talking about. You’re actively insulting a large chunk of the community. </p><p></p><p>Those two features aren’t crazy powerful. They’re there to give characters that tend to lack mechanical options on a per turn basis some “martial cantrips”, and they mostly do that. They certainly aren’t being added “because powergamers”. They’re being added because they’re fun, because most respondents don’t know or really care how the math plays out anyway they just want fun buttons and levers, and the designers recognize that the pure martials don’t feel good to a large swath of players.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9168509, member: 6704184"] So, first, about the experiences you’ve had elsewhere. Elsewhere isn’t here. Here, you can just report that crap and it will usually be dealt with. I’ve been on both sides of that, because Im not always patient or nice about telling someone I think they’re out of line, or acting poorly. Obviously we should be able to disagree without anyone being insulted. Further, I’m not surprised you get pushback when you describe people’s motives and recharacterise people’s arguments at them, and depending on where you’ve posted before coming here, most pushback may very well be insults. I don’t post my ideas on Reddit, for that reason. But frankly, telling people that they only expect the monk to keep up in damage because they’re powergamers, and characterizing anything they want for the monk in the worst possible light especially as it concerns their motivations, is rude and insulting. Hell the way you reply to people talking about math analysis of the classes is insulting. The fact you’ve felt insulted by [I]other people in other places[/I] doesn’t justify it [I]here[/I]. Source? Because no, the surveys aren’t mostly being filled out by powergamers, and the stuff that is most popular according to wotc’s data doesn’t line up with CharOp analysis of what is most powerful or exploitable. Okay. The idea some people act like fools and show their ass online at the drop of a hat doesn’t really surprise me, but having watched Crawford talk about the Monk in playtest I don’t get the impression at all that optimizers are the ones dominating feedback. This is what I’m talking about. You’re actively insulting a large chunk of the community. Those two features aren’t crazy powerful. They’re there to give characters that tend to lack mechanical options on a per turn basis some “martial cantrips”, and they mostly do that. They certainly aren’t being added “because powergamers”. They’re being added because they’re fun, because most respondents don’t know or really care how the math plays out anyway they just want fun buttons and levers, and the designers recognize that the pure martials don’t feel good to a large swath of players. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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