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*Dungeons & Dragons
What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="tetrasodium" data-source="post: 9168948" data-attributes="member: 93670"><p>[spoiler="Post 106"]</p><p></p><p></p><p>[/spoiler]</p><p>was not about if monk "<a href="https://www.enworld.org/threads/whats-not-going-to-cost-discipline-points-for-the-monk-to-do-now.700350/post-9166994" target="_blank">should do more [or less] damage than a barb</a>". Monk can do a wide array of things because rather than a cohesive set of abilities & powers designed to fill a <em>specific</em> role at the table it instead is a set of themes & powers attempting to fit the extremes of <a href="https://theotakubox.com/blogs/articles/chuunibyou-eighth-grade-syndrome#:~:text=Chuunibyou%2C%20often%20translated%20as%20Eighth,that%20suddenly%20show%20delusional%20behaviour." target="_blank">8th grade syndrome</a> into d&d. That lack of role as a design goal results in a class that appears to be capable of any role, which it can with reasonable success, but the theme is 8th grade syndrome & as a result must meet or exceed the capabilities of any other classes with abilities or it fails to meet the themes and is deemed useless by it's advocates. </p><p></p><p>The first step would be for wotc to give the monk the same thing that crawford recently gave the wizard when he said its core strength was in their spell list. Monk was originally inspired by a series of books called "The Destroyer" & instead of trying to give it a proper role to aim for it just keeps getting a growing list of improvements aimed at improving its capabilities to do x or y, but the time for "uhh... this theme/trope/feature shouldn't exist because we are making d&d not <a href="https://www.kickstarter.com/projects/dndshorts/ryokos-guide-to-the-yokai-realms-a-5e-tome" target="_blank">this</a> or <a href="https://www.youtube.com/watch?v=AFpDXR5uaGA" target="_blank">this</a>".</p><p></p><p>In failing to do those things wotc has created a situation where people are calling for the monk to be A-tier or better in everything they could do & largely for it to be done with little or no meaningful resource attrition or action cost rather than if a given feature is core to/in conflict with meeting a stated theme strength or role in the context of d&d. Without being able to do what we could only recently do for wizards & agree on what wotc feels the monk's core strength/role is X it's impossible to say what could or should be done in service of meeting that goal. </p><p></p><p>We can't even agree as to what the monk's core strength role & identity within the context of d&d's gameplay should be. That's not a case of differing opinions, there is simply no information to support such a hypothetical agreement. This question is no different from where monk DPR should fall.</p><p></p><p>yes [ispoiler]When you spend a Discipline Point, it is unavailable until you finish a <strong>Short</strong> Rest or Long Rest, at the end of which you regain <strong>all</strong> your expended points.[/ispoiler]. There are also a number of features channeling 8th grader syndrome in the way they are sort of a quantum magic but not magic skill but not skill that removes the GM's ability to engage in their portion of the <a href="https://www.dndbeyond.com/sources/basic-rules/introduction#1TheDMdescribestheenvironment" target="_blank">playloop</a> while effectively granting the player to effectively dictate the results of all three steps.</p><p></p><p>Anything beyond that may or may not need improving may or may not be too strong & may or may not even fit the goals of meeting the monk's strengths & gameplay roles</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9168948, member: 93670"] [spoiler="Post 106"] [/spoiler] was not about if monk "[URL='https://www.enworld.org/threads/whats-not-going-to-cost-discipline-points-for-the-monk-to-do-now.700350/post-9166994']should do more [or less] damage than a barb[/URL]". Monk can do a wide array of things because rather than a cohesive set of abilities & powers designed to fill a [I]specific[/I] role at the table it instead is a set of themes & powers attempting to fit the extremes of [URL='https://theotakubox.com/blogs/articles/chuunibyou-eighth-grade-syndrome#:~:text=Chuunibyou%2C%20often%20translated%20as%20Eighth,that%20suddenly%20show%20delusional%20behaviour.']8th grade syndrome[/URL] into d&d. That lack of role as a design goal results in a class that appears to be capable of any role, which it can with reasonable success, but the theme is 8th grade syndrome & as a result must meet or exceed the capabilities of any other classes with abilities or it fails to meet the themes and is deemed useless by it's advocates. The first step would be for wotc to give the monk the same thing that crawford recently gave the wizard when he said its core strength was in their spell list. Monk was originally inspired by a series of books called "The Destroyer" & instead of trying to give it a proper role to aim for it just keeps getting a growing list of improvements aimed at improving its capabilities to do x or y, but the time for "uhh... this theme/trope/feature shouldn't exist because we are making d&d not [URL='https://www.kickstarter.com/projects/dndshorts/ryokos-guide-to-the-yokai-realms-a-5e-tome']this[/URL] or [URL='https://www.youtube.com/watch?v=AFpDXR5uaGA']this[/URL]". In failing to do those things wotc has created a situation where people are calling for the monk to be A-tier or better in everything they could do & largely for it to be done with little or no meaningful resource attrition or action cost rather than if a given feature is core to/in conflict with meeting a stated theme strength or role in the context of d&d. Without being able to do what we could only recently do for wizards & agree on what wotc feels the monk's core strength/role is X it's impossible to say what could or should be done in service of meeting that goal. We can't even agree as to what the monk's core strength role & identity within the context of d&d's gameplay should be. That's not a case of differing opinions, there is simply no information to support such a hypothetical agreement. This question is no different from where monk DPR should fall. yes [ispoiler]When you spend a Discipline Point, it is unavailable until you finish a [B]Short[/B] Rest or Long Rest, at the end of which you regain [B]all[/B] your expended points.[/ispoiler]. There are also a number of features channeling 8th grader syndrome in the way they are sort of a quantum magic but not magic skill but not skill that removes the GM's ability to engage in their portion of the [URL='https://www.dndbeyond.com/sources/basic-rules/introduction#1TheDMdescribestheenvironment']playloop[/URL] while effectively granting the player to effectively dictate the results of all three steps. Anything beyond that may or may not need improving may or may not be too strong & may or may not even fit the goals of meeting the monk's strengths & gameplay roles [/QUOTE]
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