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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="strawbellebelle" data-source="post: 9169375" data-attributes="member: 7043248"><p>You seem to think there isn't this blatant strain of bizarre hostility towards the creators whenever there is something that a certain segment of the playerbase disapproves of, or even when they flat-out invent things the creators have given no suggestion of doing just so they can lambast the creators over this invented scenario that hasn't even happened.</p><p></p><p>If this sort of hostility didn't exist, you wouldn't have had <em>multiple</em> D&D YouTubers encouraging their followers to spam and abuse the survey results at their beck and whim because the Monk changes weren't what they wanted. You wouldn't have people treating the Monk changes as a massive nerf because one feature can't be spammed on every attack. There absolutely are people who take one class in a TTRPG not being what <em>they</em> want it to be as a personal offense, and the same for people who enjoy that class for what it is, because that means the creators are less likely to change the class to suit those people and those people alone.</p><p></p><p>And yes, such people tend to be bizarrely hostile towards the suggestion that when you're actually playing the game, movement speed does make a difference and getting 1 less point of HP per level does not instantly make you squishy.</p><p></p><p></p><p>Also, on the topic of "what strengths/roles does the Monk have"...that isn't actually a difficult question, based on the Monk's features. If I was to sum up the Monk in one sentence:</p><p></p><p>The thing about that one sentence is:</p><ul> <li data-xf-list-type="ul">The options a Monk has and where they lean in terms of damage vs. support is highly dependent on their subclass, and because 99% of theorycrafting completely ignores subclasses, such folks dismiss the Monk's potential in such areas.</li> <li data-xf-list-type="ul">"Support" and "movement" are strengths that are not easily defined in theorycrafting, therefore theorycrafting almost always treats such assets as being nonexistent.</li> <li data-xf-list-type="ul">Theorycrafting also has a blatant tendency to obsess over the Monk having limited resources, while at the same time treating every other class as having <em>infinite</em> and omnipresent resources. (see: the earlier "barbarian always has rage/advantage" hypotheticals)</li> </ul></blockquote><p></p>
[QUOTE="strawbellebelle, post: 9169375, member: 7043248"] You seem to think there isn't this blatant strain of bizarre hostility towards the creators whenever there is something that a certain segment of the playerbase disapproves of, or even when they flat-out invent things the creators have given no suggestion of doing just so they can lambast the creators over this invented scenario that hasn't even happened. If this sort of hostility didn't exist, you wouldn't have had [I]multiple[/I] D&D YouTubers encouraging their followers to spam and abuse the survey results at their beck and whim because the Monk changes weren't what they wanted. You wouldn't have people treating the Monk changes as a massive nerf because one feature can't be spammed on every attack. There absolutely are people who take one class in a TTRPG not being what [I]they[/I] want it to be as a personal offense, and the same for people who enjoy that class for what it is, because that means the creators are less likely to change the class to suit those people and those people alone. And yes, such people tend to be bizarrely hostile towards the suggestion that when you're actually playing the game, movement speed does make a difference and getting 1 less point of HP per level does not instantly make you squishy. Also, on the topic of "what strengths/roles does the Monk have"...that isn't actually a difficult question, based on the Monk's features. If I was to sum up the Monk in one sentence: The thing about that one sentence is: [LIST] [*]The options a Monk has and where they lean in terms of damage vs. support is highly dependent on their subclass, and because 99% of theorycrafting completely ignores subclasses, such folks dismiss the Monk's potential in such areas. [*]"Support" and "movement" are strengths that are not easily defined in theorycrafting, therefore theorycrafting almost always treats such assets as being nonexistent. [*]Theorycrafting also has a blatant tendency to obsess over the Monk having limited resources, while at the same time treating every other class as having [I]infinite[/I] and omnipresent resources. (see: the earlier "barbarian always has rage/advantage" hypotheticals) [/LIST] [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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