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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="strawbellebelle" data-source="post: 9169451" data-attributes="member: 7043248"><p>I do adore how, right after I mentioned how "theorycrafting" tends to treat other classes' resources as infinite and permanent, we get "two Rages will last all day".</p><p></p><p>Also, in arguing that Martial Arts is "roughly equivalent" to Fighting Style...let's actually think about that. Fighting Styles are a reroll on heavy weapons, +2 damage to one-handed weapons, +2 attack on ranged weapons, or add ability modifier to a second weapon. The easiest-to-gauge is the last one, which equates to an effective +3. Except if you have a Fighter with two d6+3 attacks with two-weapon fighting, you can have a Monk also two-weapon fighting, getting two d6+3 attacks plus a d4 attack.</p><p></p><p>So at first level, the classes are actually quite balanced out, with Monks having the best damage potential at Level 1.</p><p></p><p></p><p>The classic problem with the "bonus action!" argument is that, especially at low levels, if a Monk uses Step of the Wind or Patient Defense, they're doing so because in that turn, damage is <em>not the priority.</em> Most of the time, these abilities are used to get out of sticky situations. (Plus the Monk already gets increased movement speed, so the "I should get to bonus attack <em>and</em> SotW" amounts to "I should get <strong>50</strong> extra feet of movement without any action-economy cost!"</p><p></p><p>And let's be clear: folding the bonus unarmed strike into the Attack action is <strong><em>purely</em></strong> about making a one-level Monk dip a better, more flexible Polearm Master. One level is a much cheaper cost than a feat (especially for non-Fighters), it comes with the bonus of Unarmed Defense for Dexterity-based characters who can invest in Wisdom (especially Rangers), and lumping it in with Attack means that a Fighter gets to make that extra strike twice with Action Surge.</p><p></p><p></p><p>Correction: "Theorycrafters" see stun as a powerful condition, and therefore spam Stunning Strike rather than utilize more reliable options available to the subclasses. (And then complain that they're out of DP.) Every person I've played with who plays Monk has made use of all of their subclass's options, not simply Stunning Strike.</p><p></p><p>There's no reason it can't be part of the core class, because it <em>is</em> part of the Monk's ethos of flexibility. Limiting that tool to a single subclass is just about the desire to turn Monks into Pure DPR, because that's the only thing theorycrafters treat as important.</p></blockquote><p></p>
[QUOTE="strawbellebelle, post: 9169451, member: 7043248"] I do adore how, right after I mentioned how "theorycrafting" tends to treat other classes' resources as infinite and permanent, we get "two Rages will last all day". Also, in arguing that Martial Arts is "roughly equivalent" to Fighting Style...let's actually think about that. Fighting Styles are a reroll on heavy weapons, +2 damage to one-handed weapons, +2 attack on ranged weapons, or add ability modifier to a second weapon. The easiest-to-gauge is the last one, which equates to an effective +3. Except if you have a Fighter with two d6+3 attacks with two-weapon fighting, you can have a Monk also two-weapon fighting, getting two d6+3 attacks plus a d4 attack. So at first level, the classes are actually quite balanced out, with Monks having the best damage potential at Level 1. The classic problem with the "bonus action!" argument is that, especially at low levels, if a Monk uses Step of the Wind or Patient Defense, they're doing so because in that turn, damage is [I]not the priority.[/I] Most of the time, these abilities are used to get out of sticky situations. (Plus the Monk already gets increased movement speed, so the "I should get to bonus attack [I]and[/I] SotW" amounts to "I should get [B]50[/B] extra feet of movement without any action-economy cost!" And let's be clear: folding the bonus unarmed strike into the Attack action is [B][I]purely[/I][/B] about making a one-level Monk dip a better, more flexible Polearm Master. One level is a much cheaper cost than a feat (especially for non-Fighters), it comes with the bonus of Unarmed Defense for Dexterity-based characters who can invest in Wisdom (especially Rangers), and lumping it in with Attack means that a Fighter gets to make that extra strike twice with Action Surge. Correction: "Theorycrafters" see stun as a powerful condition, and therefore spam Stunning Strike rather than utilize more reliable options available to the subclasses. (And then complain that they're out of DP.) Every person I've played with who plays Monk has made use of all of their subclass's options, not simply Stunning Strike. There's no reason it can't be part of the core class, because it [I]is[/I] part of the Monk's ethos of flexibility. Limiting that tool to a single subclass is just about the desire to turn Monks into Pure DPR, because that's the only thing theorycrafters treat as important. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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