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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="mellored" data-source="post: 9169652" data-attributes="member: 6801209"><p>Changed my opinion on this a bit. I like the idea that you use a bonus action to chose between offense, defense, and mobility.</p><p></p><p>Still need mini version.</p><p></p><p>Martial Arts</p><p>While not wearing armor or using a shield, you can use a bonus action to do one of the following. You gain the ability to enhance these features at level 2.</p><p></p><p>Patient Defense: increase your AC by 2 until the start of your next turn.</p><p>1DP: increase to 4 AC.</p><p></p><p>Step of the Wind: increase your speed by 5' or your Unarmored Movement. The first time you would provoke an opportunity attack this turn, you do not.</p><p>1DP Dodge + Disengage</p><p></p><p>Bonus Unarmed Strike: make an Unarmed Attack</p><p></p><p></p><p>Flurry of Blows: when you take the Attack action or make an Opportunity Attack, you can spend 1DP to make an additional Unarmed Attack agains the same target.</p><p></p><p>Stunning Strike: as a bonus action, you can spend 1DP and a creature within 5' of you makes a Constitution saving throw. On a failure they are Stunned.</p></blockquote><p></p>
[QUOTE="mellored, post: 9169652, member: 6801209"] Changed my opinion on this a bit. I like the idea that you use a bonus action to chose between offense, defense, and mobility. Still need mini version. Martial Arts While not wearing armor or using a shield, you can use a bonus action to do one of the following. You gain the ability to enhance these features at level 2. Patient Defense: increase your AC by 2 until the start of your next turn. 1DP: increase to 4 AC. Step of the Wind: increase your speed by 5' or your Unarmored Movement. The first time you would provoke an opportunity attack this turn, you do not. 1DP Dodge + Disengage Bonus Unarmed Strike: make an Unarmed Attack Flurry of Blows: when you take the Attack action or make an Opportunity Attack, you can spend 1DP to make an additional Unarmed Attack agains the same target. Stunning Strike: as a bonus action, you can spend 1DP and a creature within 5' of you makes a Constitution saving throw. On a failure they are Stunned. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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