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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9169719" data-attributes="member: 6704184"><p>No one is demanding any such thing.</p><p></p><p>I doubt anyone actually thinks that. Much more likely is that someone has said that they don't want recovery to take multiple sessions, and you chose to interpret that in the way that made that person look as dumb as possible, rather than actually engaging with it. </p><p></p><p>Because the gritty realism rest variant does draw recovery out over more sessions. More real life time passes before you can cast that 5th level spell again, or whatever. That's literally part of the point, to make it so that you can't get an effective rest as quickly and easily. The "are no words" because what you're claiming just isn't a real thing people think. </p><p></p><p>And thankfully, wizards understands that they can make the game run more smoothly for people who don't use the frankly absurd 6-8 encounters a day concept without taking anything away from people who happily play exactly that way, and folks in between.</p><p></p><p>Makes sense. It is kindof already in the game at-will with the Tasha's variant feature that will probably be in the 2024PHB, where you can attack as a bonus action when you take the attack action or spend ki as an action, but upgrading that aspect of Martial Arts makes sense. </p><p></p><p>I'd like to also be able to spend a discipline for adding martial arts die to the damage of a successful attack, even if it's a level 5 option. I'd really like the monk to be able to make one very deadly precise attack when that makes the most sense.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9169719, member: 6704184"] No one is demanding any such thing. I doubt anyone actually thinks that. Much more likely is that someone has said that they don't want recovery to take multiple sessions, and you chose to interpret that in the way that made that person look as dumb as possible, rather than actually engaging with it. Because the gritty realism rest variant does draw recovery out over more sessions. More real life time passes before you can cast that 5th level spell again, or whatever. That's literally part of the point, to make it so that you can't get an effective rest as quickly and easily. The "are no words" because what you're claiming just isn't a real thing people think. And thankfully, wizards understands that they can make the game run more smoothly for people who don't use the frankly absurd 6-8 encounters a day concept without taking anything away from people who happily play exactly that way, and folks in between. Makes sense. It is kindof already in the game at-will with the Tasha's variant feature that will probably be in the 2024PHB, where you can attack as a bonus action when you take the attack action or spend ki as an action, but upgrading that aspect of Martial Arts makes sense. I'd like to also be able to spend a discipline for adding martial arts die to the damage of a successful attack, even if it's a level 5 option. I'd really like the monk to be able to make one very deadly precise attack when that makes the most sense. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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