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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9169851" data-attributes="member: 6704184"><p>Eh I doubt the intention was for it to be unlimited. </p><p></p><p>You are badly missing the point. </p><p></p><p>If taking a long rest requires a week of safety, it means that the game will go more sessions without one. More real life time where a PC may be pretty well knackered, or need to rest to recover from soemthing, etc. </p><p></p><p>Like it draws the time between recovery out over more time, which…gets played out. Like…that’s the point. To increase how much gameplay happens between each rest. That literally means that it takes longer IRL to get your abilities back. </p><p></p><p>This isn’t a thing. No one is sitting for a real life hour taking a short rest in game. You are misinterpreting or mischaracterizing people. </p><p></p><p>The <strong>actual</strong> reason that wizards and such push to keep going (other than the design mistake of not making every class need every type of rest, even if not totally evenly, and Arcane Recovery not being needful enough past low levels to push the wizard to use it) is that the narrative of the game makes it absurd to stop and take a lunch break, and doing it anyway and just ignoring the dissonance is unsatisfying for <strong>a lot</strong> of people.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9169851, member: 6704184"] Eh I doubt the intention was for it to be unlimited. You are badly missing the point. If taking a long rest requires a week of safety, it means that the game will go more sessions without one. More real life time where a PC may be pretty well knackered, or need to rest to recover from soemthing, etc. Like it draws the time between recovery out over more time, which…gets played out. Like…that’s the point. To increase how much gameplay happens between each rest. That literally means that it takes longer IRL to get your abilities back. This isn’t a thing. No one is sitting for a real life hour taking a short rest in game. You are misinterpreting or mischaracterizing people. The [B]actual[/B] reason that wizards and such push to keep going (other than the design mistake of not making every class need every type of rest, even if not totally evenly, and Arcane Recovery not being needful enough past low levels to push the wizard to use it) is that the narrative of the game makes it absurd to stop and take a lunch break, and doing it anyway and just ignoring the dissonance is unsatisfying for [B]a lot[/B] of people. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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