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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9169898" data-attributes="member: 6704184"><p>This replay comes across as you not having read what you're replying to.</p><p></p><p>You are doing the thing people do sometimes where they talk down to someone while being completely wrong and misunderstanding the discussion at hand. </p><p></p><p>No one thinks that the time spent resolving a long rest is longer. (although it is for any group that is into roleplaying and narrative play, because it's many days of in game time and at least one player is going to have multiple conversations and go buy potions, and whatever else, but not in any serious way)</p><p></p><p>What people understand and I am trying to explain is that changing to a week long rest extends the in game and out of game time between spending a spell slot, and getting that spell slot back. that is the issue people have with it. I..don't understand how that isn't very clear.</p><p></p><p>No. There is no trick. You aren't lifting the veil on some secret that other people aren't in on. You're just refusing to take seriously experiences that aren't the same as yours. That's it.</p><p></p><p>They don't need an hour to eat, and people don't always have time to stop and plan within the narrative without serious risk of events moving past them. It's not a thing people are doing wrong, it's a type of play that you don't share. </p><p></p><p>And the designers certainly view it as a valid way to play, and the game can support both. </p><p></p><p>Like this is the biggest thing i don't get. They can literally just give daily classes more benefit from short rests, and give short rest classes 1, eventually 2 times, per day ability to regain their stuff with a 1 minute ritual. Problem solved, you lose nothing. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9169898, member: 6704184"] This replay comes across as you not having read what you're replying to.[B][/B] You are doing the thing people do sometimes where they talk down to someone while being completely wrong and misunderstanding the discussion at hand. No one thinks that the time spent resolving a long rest is longer. (although it is for any group that is into roleplaying and narrative play, because it's many days of in game time and at least one player is going to have multiple conversations and go buy potions, and whatever else, but not in any serious way) What people understand and I am trying to explain is that changing to a week long rest extends the in game and out of game time between spending a spell slot, and getting that spell slot back. that is the issue people have with it. I..don't understand how that isn't very clear. No. There is no trick. You aren't lifting the veil on some secret that other people aren't in on. You're just refusing to take seriously experiences that aren't the same as yours. That's it. They don't need an hour to eat, and people don't always have time to stop and plan within the narrative without serious risk of events moving past them. It's not a thing people are doing wrong, it's a type of play that you don't share. And the designers certainly view it as a valid way to play, and the game can support both. Like this is the biggest thing i don't get. They can literally just give daily classes more benefit from short rests, and give short rest classes 1, eventually 2 times, per day ability to regain their stuff with a 1 minute ritual. Problem solved, you lose nothing. 🤷♂️ [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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