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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="tetrasodium" data-source="post: 9169913" data-attributes="member: 93670"><p>Having resources to manage and having a system that bends over backwards to ensure that a couple classes can trivially engage in safe explosive recovery of them in service of enabling them with a <a href="https://chaosengineering.tumblr.com/post/52410699666/the-five-minute-workday/amp" target="_blank">5mwd</a> are different things. So much so that it belongs under "beginner dm: PEACH my homebrew" not the flagship offering from a multimillion dollar earning industry leading company</p><p></p><p>I don't think that it "highlights" anything of the sort because rest mechanics plus those two classes are designed to combine into attempting to Force a short rest every fight or two and to blow all of their resources at a rate that effectively removes any illusion of resource limitations. The game <em>objectively</em> breaks down in many ways when doing that shatters class balance and the gm's ability to challenge the group without throwing outonsters able to spawn what amounts to "BOOMHEADSHOT" inappropriately leveled encounters.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9169913, member: 93670"] Having resources to manage and having a system that bends over backwards to ensure that a couple classes can trivially engage in safe explosive recovery of them in service of enabling them with a [URL='https://chaosengineering.tumblr.com/post/52410699666/the-five-minute-workday/amp']5mwd[/URL] are different things. So much so that it belongs under "beginner dm: PEACH my homebrew" not the flagship offering from a multimillion dollar earning industry leading company I don't think that it "highlights" anything of the sort because rest mechanics plus those two classes are designed to combine into attempting to Force a short rest every fight or two and to blow all of their resources at a rate that effectively removes any illusion of resource limitations. The game [I]objectively[/I] breaks down in many ways when doing that shatters class balance and the gm's ability to challenge the group without throwing outonsters able to spawn what amounts to "BOOMHEADSHOT" inappropriately leveled encounters. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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