Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's not going to cost discipline points for the Monk to do now?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9170169" data-attributes="member: 6877472"><p>You've been tasked with investigating goblin raids on local caravans. You have an encounter with a goblin patrol, realizing that they must have a stronghold of some kind in the area, and that they have patrol groups wandering about looking for enemies...translation- you and your party.</p><p></p><p>You only have so much time before someone realizes the patrol hasn't returned, which will put the goblins on high alert, and there's a chance to encounter other patrols.</p><p></p><p>Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no.</p><p></p><p>You manage to find a few entrances to what appears to be a cave system. With some careful scouting, you find a lightly defended back entrance, and, by burning resources, take out the guards without them being able to raise an alert.</p><p></p><p>But someone will be along to relieve them eventually.</p><p></p><p>Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no.</p><p></p><p>As you move through the narrow tunnels, you realize that any encounter that A) goes too long or B) makes too much noise, will have the entire complex alerted and actively hunting you down. Your best bet is to take the complex chamber by chamber, quickly eliminating patrols.</p><p></p><p>You find a barracks, and surprise some of the goblins. Again, resources are expended to do so quickly. You might be able to rest here, but you have no way of knowing when another goblin might show up to rest, or when these goblins were supposed to go on shift.</p><p></p><p>Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no.</p><p></p><p>Eventually, your luck runs out, and a goblin escapes a battle to warn the others. With the goblins on full alert, large groups start actively searching for you. You can no longer rest here at all. Your choices are to flee to rest, and come back to find the goblins fully dug in and fortified, or push on, and hope you can cause significant enough damage to put an end to their raiding activities.</p><p></p><p>You might say that this is a contrived scenario; I contend this is a fairly reasonable one, that matches many traditional published adventures. It shows how "not taking a rest" isn't some selfish action on the part of long rest classes*, but a logical expectation of play. Taking a rest during an adventure isn't always free, sometimes it comes with a cost. Whether that cost is worth paying for the party so that someone can get back a Pact Slot or some ki, or their Action Surge is something that has to be decided on by the group. Having your Sorcerer full up on Sorcery Points is great, but it might not be worth it in the long run.</p><p></p><p>*And just to be clear, <strong>every </strong>class, whether they have short rest abilities or not, requires short rests. Hit points are a resource that is expended on adventures, and everyone has them. Recovering hit points requires the use of other resources. Taking a short rest to spend some Hit Dice is <em>vastly preferable</em> to spending limited resources like healing potions or spell slots for all concerned.</p><p></p><p>And the best healing resources, that are recovered on a short rest, still require that short rest to recharge (Healer Feat, Second Wind, the healing of a Mercy Monk, etc..). If the players could, they would short rest after every fight.</p><p></p><p>This is rarely possible, and even more rarely a good idea.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9170169, member: 6877472"] You've been tasked with investigating goblin raids on local caravans. You have an encounter with a goblin patrol, realizing that they must have a stronghold of some kind in the area, and that they have patrol groups wandering about looking for enemies...translation- you and your party. You only have so much time before someone realizes the patrol hasn't returned, which will put the goblins on high alert, and there's a chance to encounter other patrols. Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no. You manage to find a few entrances to what appears to be a cave system. With some careful scouting, you find a lightly defended back entrance, and, by burning resources, take out the guards without them being able to raise an alert. But someone will be along to relieve them eventually. Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no. As you move through the narrow tunnels, you realize that any encounter that A) goes too long or B) makes too much noise, will have the entire complex alerted and actively hunting you down. Your best bet is to take the complex chamber by chamber, quickly eliminating patrols. You find a barracks, and surprise some of the goblins. Again, resources are expended to do so quickly. You might be able to rest here, but you have no way of knowing when another goblin might show up to rest, or when these goblins were supposed to go on shift. Do you take an hour to short rest in this instance, with the risk of another encounter, and making things harder for you up ahead? Let's assume no. Eventually, your luck runs out, and a goblin escapes a battle to warn the others. With the goblins on full alert, large groups start actively searching for you. You can no longer rest here at all. Your choices are to flee to rest, and come back to find the goblins fully dug in and fortified, or push on, and hope you can cause significant enough damage to put an end to their raiding activities. You might say that this is a contrived scenario; I contend this is a fairly reasonable one, that matches many traditional published adventures. It shows how "not taking a rest" isn't some selfish action on the part of long rest classes*, but a logical expectation of play. Taking a rest during an adventure isn't always free, sometimes it comes with a cost. Whether that cost is worth paying for the party so that someone can get back a Pact Slot or some ki, or their Action Surge is something that has to be decided on by the group. Having your Sorcerer full up on Sorcery Points is great, but it might not be worth it in the long run. *And just to be clear, [B]every [/B]class, whether they have short rest abilities or not, requires short rests. Hit points are a resource that is expended on adventures, and everyone has them. Recovering hit points requires the use of other resources. Taking a short rest to spend some Hit Dice is [I]vastly preferable[/I] to spending limited resources like healing potions or spell slots for all concerned. And the best healing resources, that are recovered on a short rest, still require that short rest to recharge (Healer Feat, Second Wind, the healing of a Mercy Monk, etc..). If the players could, they would short rest after every fight. This is rarely possible, and even more rarely a good idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's not going to cost discipline points for the Monk to do now?
Top