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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="Retros_x" data-source="post: 9170171" data-attributes="member: 7033171"><p>Well thats your problem if you deem support/control not as essential, but that doesn't mean the monk is bad ad it. And it is a role that comes up in most battles - There is always something happening on the battlefield where a monk can help in some way. Monk is the ONLY martial class that can do this well.</p><p></p><p>But in your second paragraph you perfectly show what I meant in my previous post: You try to gauge the monk by survivability and damage and of course it does less damage than pure damage dealers and can tank less than classes that are meant to tank damage all the time. Of course a monk player will feel disappointed if all they do is stand next to the barbarian and mirror them. That is EXACTLY what I wrote about. You can't gauge the strength of a flexible support class in mathematical criteria. The monk can tank damage for a while if needed, but they also can hit and run with burst damage if needed. They also can stun and harass enemies, especially magic users really well. So their strength is the flexibility, and they have the movement to play out this flexibility and be there if needed.</p><p></p><p>Plus the basic math that "analytics" like that use only works when you assume in comparisions all battles are in empty dungeon rooms and everybody punches the nearest enemy in a conga line.</p><p></p><p>The majority just uses monks wrong and gauge their effectiveness by numbers. That is a failure of communication by WotC, they should communicate their design intentions better in the next PHB and how to use the monk, so more players hopefully will actually learn how to play a monk and number cruncher power gamers need to understand that they will never enjoy playing support and control classes. Mechanically the monk just need a slight buff, more feats and options that enhances this support/control role. If WotC listens to the loud majority who are disappointed that a support class has not as many flashy moments and damage numbers as other classes who are designed to do that, we will just get an annoying power creep. And the game will develop more in the direction that every class will feel more samey except some flavor, because they all need to either deal damage or tank damage, because thats all the categories gamers can imagine for martials.</p></blockquote><p></p>
[QUOTE="Retros_x, post: 9170171, member: 7033171"] Well thats your problem if you deem support/control not as essential, but that doesn't mean the monk is bad ad it. And it is a role that comes up in most battles - There is always something happening on the battlefield where a monk can help in some way. Monk is the ONLY martial class that can do this well. But in your second paragraph you perfectly show what I meant in my previous post: You try to gauge the monk by survivability and damage and of course it does less damage than pure damage dealers and can tank less than classes that are meant to tank damage all the time. Of course a monk player will feel disappointed if all they do is stand next to the barbarian and mirror them. That is EXACTLY what I wrote about. You can't gauge the strength of a flexible support class in mathematical criteria. The monk can tank damage for a while if needed, but they also can hit and run with burst damage if needed. They also can stun and harass enemies, especially magic users really well. So their strength is the flexibility, and they have the movement to play out this flexibility and be there if needed. Plus the basic math that "analytics" like that use only works when you assume in comparisions all battles are in empty dungeon rooms and everybody punches the nearest enemy in a conga line. The majority just uses monks wrong and gauge their effectiveness by numbers. That is a failure of communication by WotC, they should communicate their design intentions better in the next PHB and how to use the monk, so more players hopefully will actually learn how to play a monk and number cruncher power gamers need to understand that they will never enjoy playing support and control classes. Mechanically the monk just need a slight buff, more feats and options that enhances this support/control role. If WotC listens to the loud majority who are disappointed that a support class has not as many flashy moments and damage numbers as other classes who are designed to do that, we will just get an annoying power creep. And the game will develop more in the direction that every class will feel more samey except some flavor, because they all need to either deal damage or tank damage, because thats all the categories gamers can imagine for martials. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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