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What's not going to cost discipline points for the Monk to do now?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9172148" data-attributes="member: 6704184"><p>Also like…absolute optimization of every resource is boring and antithetical to what most people play for, whether that’s roleplaying/immersion/escapism, or beer and pretzel fun with buds, or cooperative improvised storytelling. There is really only a couple playstyles that even benefit from that sort of thinking, beyond the 101 level stuff, like player skill dungeon crawling and tactical skirmish combat focused play. </p><p></p><p>We know that most players don’t optimize. Hell, the Ranger has trash satisfaction and is still also very popular in terms of being played, exactly because its story elements are excellent (thus popularity) and its mechanical execution sucks (thus dissatisfaction). The most popular class build is champion fighter, including amongst ddb users with all options available to them. </p><p></p><p>So even if we somehow conclude that the remaining juice of a 4th level spell after the fight the 4th level spell was cast in is worth more than 7 instances of monk subclass ability use, or FoB, of SoTW, etc.*, so what? If you can’t let your spell end after one fight to bring a teammate up basically to full power…that’s bad player behavior. </p><p></p><p>I’m all for making every class have strong reasons to take at least 1 short rest, but let’s not pretend that a 4th level spell that <em><strong>should have already done it’s work before a rest is even being discussed</strong></em> is equal in importance to a PC having all their juice back. </p><p>If a spell last 1 hour, you either cast it knowing you might not get more than 1 fight with it up, or you wait to cast it until you know a short rest isn’t on the immediate horizon. </p><p></p><p>When I play a caster and I am casting Armor of Agythis or whatever, I think about those and I decide whether to cast it based on those factors. </p><p></p><p></p><p>* I’ve stopped a dragon getting away as a monk with that, open hand, flurry of blows, and Sentinel feat. Doesn’t matter a bit the rogue/Hexblade then did 100 damage to get the kill shot. I set up the shot and enabled the fight to continue rather than the dragon escaping to her lair, for like 4 ki over 2 rounds.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9172148, member: 6704184"] Also like…absolute optimization of every resource is boring and antithetical to what most people play for, whether that’s roleplaying/immersion/escapism, or beer and pretzel fun with buds, or cooperative improvised storytelling. There is really only a couple playstyles that even benefit from that sort of thinking, beyond the 101 level stuff, like player skill dungeon crawling and tactical skirmish combat focused play. We know that most players don’t optimize. Hell, the Ranger has trash satisfaction and is still also very popular in terms of being played, exactly because its story elements are excellent (thus popularity) and its mechanical execution sucks (thus dissatisfaction). The most popular class build is champion fighter, including amongst ddb users with all options available to them. So even if we somehow conclude that the remaining juice of a 4th level spell after the fight the 4th level spell was cast in is worth more than 7 instances of monk subclass ability use, or FoB, of SoTW, etc.*, so what? If you can’t let your spell end after one fight to bring a teammate up basically to full power…that’s bad player behavior. I’m all for making every class have strong reasons to take at least 1 short rest, but let’s not pretend that a 4th level spell that [I][B]should have already done it’s work before a rest is even being discussed[/B][/I] is equal in importance to a PC having all their juice back. If a spell last 1 hour, you either cast it knowing you might not get more than 1 fight with it up, or you wait to cast it until you know a short rest isn’t on the immediate horizon. When I play a caster and I am casting Armor of Agythis or whatever, I think about those and I decide whether to cast it based on those factors. * I’ve stopped a dragon getting away as a monk with that, open hand, flurry of blows, and Sentinel feat. Doesn’t matter a bit the rogue/Hexblade then did 100 damage to get the kill shot. I set up the shot and enabled the fight to continue rather than the dragon escaping to her lair, for like 4 ki over 2 rounds. [/QUOTE]
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What's not going to cost discipline points for the Monk to do now?
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