Garthanos said:
At this point in time restricting yourself to the first generation books of 4e qualifies as an artificial limit are you pretending it was still a couple years ago because it supports a point?
Because if I opened it up to ALL of 4e and ALL of 3e, 3e would STILL be easier by dint of
pure quantity of options.
By restricting it to the same general pagecount, I'm trying not to give 3e the 8-year, thousands of third-party-products advantage that it otherwise would have.
It's also faithful to the actual question posed to most groups when 4e did come out, where it was "Well, if you want a ranger with an animal companion, or a bard...um...wait. Trust us." It more faithfully recreates the actual environment that decision was made in. Furthermore, while 4e today has more options than it did when it first came out, a lot of those options are still re-defined. My 2e tiefling and a 4e tiefling are not really the same archetype, even if they share a race name.
Hussar said:
I guess my beef is with the idea of how backward compatible 3e really is. IMO, it isn't very compatible - the assumptions are just too different.
I think you're right, but I was comparing two things on a continuum. -4 is still greater than -8.
And I think the very fact that 3e made an effort could be part of why the Edition Wars this time around are seen as more virulent. One of 3e's design mantras, IIRC, was "We want you to play the same game you've always played, but better." This filtered into making sure that they gave us rules for the stuff that D&D has had in it, like D&D has always had in it. A gnome was a gnome was a gnome, and that was the point -- they just wanted to deliver you a
better way to play the gnome you already love to play, without so much casting judgement on why you loved to play it.
Now, this wan't a totally universally applied mantra -- they changed halflings, and there was a bit of an uproar, even though they allowed for "hobbit-halflings" to exist as well.
4e's fetish for sacred beef meant that 4e was a lot less concerned with letting you continue to play the game as you always had. They want you to play the game they made, which may or may not resemble the game you have always played, but hopefully does in all the ways that matter. Of course, in a lot of instances, it didn't resemble the game people had played.
Now, 4e gained a lot of freedom with the sacred cow slaughter. And 3e inherited a lot of problems from being faithful to older editions (I think a lot of 3e's high-level problems, forex, are holdovers from editions where
nobody ever played at high levels, ultimately). Neither approach is, IMO, necessarily better or worse than the other.
But if you are looking to translate 2e into a more recent D&D edition, 3e is probably, in general, a better choice than 4e.
If you don't care and are just looking to go into some dungeons and kill some dragons...then, my own personal jury is still out deliberating that, but I'm sure some of the Edition Warriors can come down on one side or the other.
