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What's Scarred Lands like?
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<blockquote data-quote="Nightfall" data-source="post: 10190" data-attributes="member: 374"><p>Well since you asked Sul. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The humans themselves have a variant rule, so you can choose a region (almost like a regional feat from FR), and you gain pluses and minuses based on that region. The Forsaken elves have the following stat adjustment, -2 to str and con and +2 to dex and int. Everything else is the same as basic high elf with only these changes: Most forsaken elves are usually middle aged, and characters playing these elves must be 150 years old. They cannot advance in clerical level past 2nd unless they have another patron deity. They gain an extra 50% starting gold, and their favored class is either cleric or wizard. They have to choose which one when they start. </p><p></p><p>Now if you're referring to the forsaken dwarves, they gain +2 on attacks when working with another forsaken dwarf or another dwarf that's within 5 feet of them. +2 to all craft checks relating to trapmaking. +2 to Intimidate checks. Favored Class is either fighter or rogue. </p><p></p><p>Hope that helps some.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 10190, member: 374"] Well since you asked Sul. :) The humans themselves have a variant rule, so you can choose a region (almost like a regional feat from FR), and you gain pluses and minuses based on that region. The Forsaken elves have the following stat adjustment, -2 to str and con and +2 to dex and int. Everything else is the same as basic high elf with only these changes: Most forsaken elves are usually middle aged, and characters playing these elves must be 150 years old. They cannot advance in clerical level past 2nd unless they have another patron deity. They gain an extra 50% starting gold, and their favored class is either cleric or wizard. They have to choose which one when they start. Now if you're referring to the forsaken dwarves, they gain +2 on attacks when working with another forsaken dwarf or another dwarf that's within 5 feet of them. +2 to all craft checks relating to trapmaking. +2 to Intimidate checks. Favored Class is either fighter or rogue. Hope that helps some. [/QUOTE]
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