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What's Scarred Lands like?
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<blockquote data-quote="DMaple" data-source="post: 4096" data-attributes="member: 947"><p>Well you should check out the Scarred Lands website for some background reading <a href="http://www.swordsorcery.com/" target="_blank">http://www.swordsorcery.com/</a>.</p><p></p><p>The setting knows when to pinch good ideas from other settings yet has a lot of originality about it too.</p><p></p><p>150 years ago there was a battle between the new young gods and the old gods (Bit like Birthright), the old gods were known as Titans, but they will probably explain the differences a bit better in the next sourcebook to come out that deals with both Gods and Titans. The gods won and assended into the heavens the Titans were immortal so could not die, so instead were imprisoned, chopped into little bits and scattered to the winds, drowned at the bottom of the oceans, etc.</p><p></p><p>The land they fought over was left in a bit of a mess, shared by the races created to fight in the war. Divine races like humans, elves, etc and titanspawn your basic bad guys. (Not that the divine races don't have their own bad seeds)</p><p></p><p>Now they have some cool stuff like ratmen (much like Skaven) which came about from feeding on the blood of slain titans. A blood red sea from the fact a bleeding titan is chained at the bottom of it.</p><p></p><p>See what I mean about pinching good ideas, but they also come up with some really original and great stuff like Hollowfaust a city run by benevolant necromancers.</p><p></p><p>There are loads of great epic storylines you could do in the setting. What with the Titanspawn trying to resurrect their fallen masters, the Castalian Hegmony (sp?) expaning its power over the continent. Then there is just the matter of survival in a place where the land is still shattered by the marks left by gods fighting over 100 years before.</p></blockquote><p></p>
[QUOTE="DMaple, post: 4096, member: 947"] Well you should check out the Scarred Lands website for some background reading [url]http://www.swordsorcery.com/[/url]. The setting knows when to pinch good ideas from other settings yet has a lot of originality about it too. 150 years ago there was a battle between the new young gods and the old gods (Bit like Birthright), the old gods were known as Titans, but they will probably explain the differences a bit better in the next sourcebook to come out that deals with both Gods and Titans. The gods won and assended into the heavens the Titans were immortal so could not die, so instead were imprisoned, chopped into little bits and scattered to the winds, drowned at the bottom of the oceans, etc. The land they fought over was left in a bit of a mess, shared by the races created to fight in the war. Divine races like humans, elves, etc and titanspawn your basic bad guys. (Not that the divine races don't have their own bad seeds) Now they have some cool stuff like ratmen (much like Skaven) which came about from feeding on the blood of slain titans. A blood red sea from the fact a bleeding titan is chained at the bottom of it. See what I mean about pinching good ideas, but they also come up with some really original and great stuff like Hollowfaust a city run by benevolant necromancers. There are loads of great epic storylines you could do in the setting. What with the Titanspawn trying to resurrect their fallen masters, the Castalian Hegmony (sp?) expaning its power over the continent. Then there is just the matter of survival in a place where the land is still shattered by the marks left by gods fighting over 100 years before. [/QUOTE]
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