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What's so great about Shuriken?

MerakSpielman said:
I personally didn't know that Flurry could be used with missile weapons, but HS's quote seems to dispel that nonbelief.

The Flurry of Blows description includes sai and shuriken in the list of weapons that can be used :)

-Hyp.
 

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CombatWombat51 said:
I've heavily modified monks IMC, and there's no such things at special monk weapons anymore. As I was busy getting rid of those wacky monk weapons like sianghams, I went over shuriken with the intention of just renaming them "throwing knives". I read the description again, and got to thinking, and I compared them to a dagger. The shuriken does 2 sizes smaller damage, doesn't crit as often, can't be used in melee, takes a feat to use, and grants Quick Draw for free with them.

Why on earth would a character not just take Quick Draw instead of EWP: Shuriken, and throw daggers? Those simple weapons seem vastly superior to the that exotic one. Besides, Quick Draw even has uses outside of throwing daggers, while EWP doesn't.

Unless I'm missing something huge, shuriken just suck. However, I'm still interested in salvaging the weapon, and this is where you guys come in. Say I change shuriken to 1d3 damage, make them crit on 19/x2, and maybe increase the range to 15 or 20 feet. And call it martial. Would that be worthwhile in a campaign that doesn't have monks? Any suggestions on those changes, or some different changes?

Just a short note: If you compare Shuriken with the Dagger, keep in mind that the Dagger is "overpowered" for its profiency.
Following the typical weapon balance, it should have a damage of 1d4 and a critical of (20 x2) (and probably it should neither be throwable nor have a variable damage type piercing/slashing)

Mustrum Ridcully
 

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