MoogleEmpMog
First Post
Frankly, I doubt the stupid-powerful hulking hurler who can do 1000s of d6 of damage would ruin most games.
Combat-heavy games tend to involve lots of dungeon crawls, where the hurler probably can't go or, if he can, he can't throw. Social games... well, with the invariable war hulk levels, the hurler won't be terrible productive there.
It should have a damage cap of 20d6, same as basically everything else pre-Epic... which is technically a mechanics issue, not a class issue. I can't help but wonder if the hurler and the improvised weapon tables weren't written by different designers at different times, and ne'er the two did meet. Other than that, the hurler's not really a poorly designed class, but it's certainly one of more use to NPCs.
Combat-heavy games tend to involve lots of dungeon crawls, where the hurler probably can't go or, if he can, he can't throw. Social games... well, with the invariable war hulk levels, the hurler won't be terrible productive there.

It should have a damage cap of 20d6, same as basically everything else pre-Epic... which is technically a mechanics issue, not a class issue. I can't help but wonder if the hurler and the improvised weapon tables weren't written by different designers at different times, and ne'er the two did meet. Other than that, the hurler's not really a poorly designed class, but it's certainly one of more use to NPCs.