Shuffle said:That is why some PrC's are really for DM use only....
Doctor Shaft said:A Hulking Hurler can easily TPK... but only if you give said Hurler some kind of obscene advantage.
Yeah, but then theres a really, really throw anything ability which lets you use a weapon up to two size categories above your own, and up to your heavy (I think... maybe medium) load limit.Devilkiller said:IMO, the Hullking Hurler's "Really Throw Anything" ability allows him to throw improvised weapons and throw them at a -2 instead of a -4 to hit. This should be a fun but not world beating ability. It shouldn't trump the existing rules for weapons which say you have to use weapons sized for you or somebody close to your size.
GuardianLurker said:
Ok, a closer reading of the Hulking Hurler shows that I am indeed wrong. The definite evidence is an example of a Large hulking hurler tossing a 533 lb boulder. That's above the 400lbs allowed for Gargantuan creature's two-handed improvised weapon, so the rules for maximum weapon size must not apply...or the example could just be wrong...it wouldn't be the first time.Yeah, but then theres a really, really throw anything ability which lets you use a weapon up to two size categories above your own, and up to your heavy (I think... maybe medium) load limit.
So you're wrong
Stuff like this is why I think this is a good reason to enforce the enforce the standard rules on maximum weapon size. The improvised weapon rules don't say that you can't use an improvised weapon which is larger than a two-handed weapon, but they don't say you can either, so the normal rules should apply as long as you're not a hulking hurler.Really, I wonder why not more PCs take Exotic Weapon Proficiency (Chest) since it deals 3d6 damage and weights only 100 lbs. And at medium levels a lot of fighter with good strenght are able to carry the wagon: 5d6 damage. There should be a lot of hight level fighters mastering the art of wagon-fencing.
Fieari said:Ah, I just checked. Highest current build deals 480,735,689,434 damage on average. That's 137,353,054,124d6, by throwing 27,470,610,825,216 pounds, which is a medium load for this character. Yes, the damage is absurd, but what you REALLY need to look at is the fact that a character can be designed that can carry 27,470,610,825,216 pounds as a MEDIUM LOAD.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.