What's the best die type and why is it the d12?

What's your favourite die type?

  • d4

    Votes: 2 2.7%
  • d6

    Votes: 12 16.0%
  • d8

    Votes: 3 4.0%
  • d10

    Votes: 5 6.7%
  • d12

    Votes: 40 53.3%
  • d20

    Votes: 6 8.0%
  • d100

    Votes: 5 6.7%
  • Something weird like a d30 or something

    Votes: 2 2.7%


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This poll is pointless without the D3, D5, D7, 14, D16, and D24. This is DCC erasure! Those dice are all critical for running DCC!
 


Go on then! You can't tell us you're going to cite a consensus and then not actually do so.
You want me to list all the games that use D6s as opposed to many other options for randomization? I felt that this was self-evident, given that we are all people who play a lot of games.
 


I think the consensus is self-evident: it is by far the most common method of randomization used in analog games. The D6 is ubiquitous. Designer after designer demonstrably settles on the D6. I don't think anyone has done or will do a scientific study of the prevalence of the D6 over, say the D12, but I think it is pretty obvious.

Some in this thread have asserted that the D6's ubiquity is simply because they are readily available, making them cheaper and more convenient. That might well be a factor, but begs the question of why D6s have built and maintained such popularity. Why wasn't it always the dodecahedron, or whatever, that caught on?

1. D6s seem to provide a good amount of randomization: enough to create options, not too many to manage. You can do a lot with a D6, and rolling multiple D6s can expand the numerical range while keep the math fairly simple. But a whole lot of games work well with 1-6 options.

2. It's a basic, intuitively easy to grasp geometrical shape. Kids basically start with three shapes: circle, triangle, and square. Fashioning circles and triangles into 3d randomizers is problematic (spheres because obviously and pyramids seem to give too few options and don't roll well...plus they're lethal if you step on them!), leaving us with the cube. It's Platonically ideal. They roll just enough to be pleasing, but not so much that they roll forever. Playing craps with D12s would be a pain in the butt.

Game designers have a zillion options but keep coming back to the D6. It works.
 

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